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EnemyShell.cpp
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EnemyShell.cpp
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//-----------------------------------------------------------------
// Student data
// Name: Stroeckx Stijn
// Group: 1DAE06
//-----------------------------------------------------------------
#include "stdafx.h"
#include "EnemyShell.h"
//#define GAME_ENGINE (GameEngine::GetSingleton())
EnemyShell::EnemyShell(const DOUBLE2 Center, const double width, const double height, const double velocity) : Enemy(Center, width, height, velocity, String("Resources/Shell.png"))
{
b2Filter collisionFilter;
collisionFilter.categoryBits = ActorCollideType::SHELL;
collisionFilter.maskBits = ActorCollideType::ENEMY | ActorCollideType::MARIO;
m_ActPtr->SetCollisionFilter(collisionFilter);
m_SndSpecialDeadPtr->Play();
}
EnemyShell::~EnemyShell()
{
}
void EnemyShell::Tick(double deltaTime, EnemyManager * enemyManagerPtr, Level* levelPtr, HUD* HUDPtr)
{
if (m_IsActivated)
{
m_TimeActivated += deltaTime;
if (m_DistanceMario < 0)
{
SetVelocity(m_Velocity);
m_DistanceMario = 0;
}
else if (m_DistanceMario > 0)
{
SetVelocity(-m_Velocity);
m_DistanceMario = 0;
}
}
Enemy::Tick(deltaTime, enemyManagerPtr, levelPtr, HUDPtr);
}
void EnemyShell::PreSolve(PhysicsActor *actThisPtr, PhysicsActor *actOtherPtr, bool & enableContactRef)
{
if (actOtherPtr->GetUserData() == int(ActorType::MARIO) || actOtherPtr->GetUserData() == int(ActorType::BIGMARIO))
{
if (!m_IsActivated)
{
m_IsActivated = true;
m_DistanceMario = actOtherPtr->GetPosition().x - actThisPtr->GetPosition().x;
}
else
{
if (actOtherPtr->GetLinearVelocity().y > 1)
{
actOtherPtr->SetLinearVelocity(DOUBLE2(actOtherPtr->GetLinearVelocity().x, -250));
}
else if (m_TimeActivated > m_ActivatedDelay)
{
actOtherPtr->SetUserData(int(ActorType::DEAD));
}
}
}
else if (actOtherPtr->GetUserData() == int(ActorType::ENEMY))
{
Enemy* enemyPtr = (Enemy*)actOtherPtr->GetUserPointer();
enemyPtr->SetSpecialDead();
}
}