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Cancel the polyfill if at any point force is detected

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@stuyam stuyam released this 24 Oct 02:16
· 66 commits to master since this release

See issue #50 for more information on this bug fix. The gist of it was that the polyfill and 3d touch could conflict when you touched very very lightly. Now even if the polyfill runs but then force is detected, the force will cancel the polyfill and take over.