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These changes allow for an offset to provide a workaround for issue 28 raycaster collision tracking at small scales. That issue requires more investigation as there is still some drift but this at least improves things.
When testing I noticed the shift key no longer works so I have implemented a quick fix. I might take a look at adding support for using both hands which will require another key plane and a little refactoring as per issue 17
I presume you want the build script run on pull releases, if not let me know.
Paul