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The characters seem so...Quiet #278
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Author: auria I agree. The main problem at this point is to actually get some good voice acting. If you can help with providing various voices and sound effects it would help us get it done |
Author: monstertux But if you just use something like [http://audacity.sourceforge.net/] Audacity you could transform the voice and get pretty satisfying results. Anyway, I'll see what I can do for ya. |
Author: monstertux |
Author: auria not bad, but are you sure we can release these sounds under an open-source license? I doubt Apple allows their sound to be distributed under open licenses |
Author: monstertux |
Author: monstertux |
Removing the milestone as it will happen when we get voices, and setting a milestone won't get that done any sooner |
I understand why the subject take time. How to define (in STK community) the voice that have the mascots of other projects ? Maybe, the voice problem shall be put aside and concentrate on gesture (based on morphology) using coverbal and sign language. (My opinion is completely useless with my blender skills) |
Author: monstertux
The characters don't talk at all. I think it would be good if when you select one it goes like "Wahoo!" or "All right!". They seem so expressionless. And if you do do this, please don't make them just stare blankly forward and move there mouth up and down while sound comes out. I'm just saying, there is ways it could turn out bad. Plus the game could be really, how do I put it...Expressed...? If you had that stuff.
Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/222 ( attachements can be found at http://supertuxkart.sourceforge.net/TracFilesBackup/222 )
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