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********************************************************************************
*               Ginga Ojousama Densetsu Yuna 2: Eien no Princess               *
*                     English Translation Patch Materials                      *
********************************************************************************

This package contains the source materials (code/art/script) for the English 
translation project for the PC-Engine CD game Ginga Ojousama Densetsu Yuna 2: 
Eien no Princess.

                    ****************************************
                    *          Build Instructions          *
                    ****************************************
                    
The build system is only set up for Unix-like systems, though none of the code 
is fundamentally dependent on this and could be ported with a bit of effort. 
You'll need GCC, libpng, and ImageMagick (the "convert" utility), as well as any 
dependencies of wla-dx.

You'll first need a disc image of Ginga Ojousama Densetsu Yuna 2: Eien no 
Princess for the PC-Engine CD. Either of the Redump-verified images -- FABT or 
FAAT -- should work (they differ only by the audio tracks having a one-sample 
offset between versions).

  FABT VERSION:
    Redump name: Ginga Ojousama Densetsu Yuna 2: Eien no Princess
                 (mastering code "HCD5075   HRH750414-2FABT")
    CRC32:       a5eaf3d2
    MD5:         acb64430c3a5204ed5839d2364e31710
    SHA-1:       b6764a3e10dba73bf043bb327d4c4832c31dfa54

  FAAT VERSION:
    Redump name: Ginga Ojousama Densetsu Yuna 2: Eien no Princess
                 (mastering code "HCD5075   HRH750414-2FAAT")
    CRC32:       7807f68e
    MD5:         cde2ceef0022a25348b9f1888b5d340b
    SHA-1:       74073958cd6560d6206c83786c457a41daa7b0d5

The disc image must be in ISO+WAV+CUE format. If you need to convert from a 
different format, try using bchunk.

Once you have an ISO+WAV+CUE image, rename the files such that every track is 
named as "yuna2_01.wav", "yuna2_02.iso", and so on up through "yuna2_23.iso". 
Copy these files into the "yuna2" directory. Then:

$ cd yuna2
$ ./build.sh

build.sh should then build all the necessary tools and output the translated ISO 
for track 2 as "yuna2_02_build.iso". Use the provided "yuna2_build_iso.cue" CUE 
sheet to run the built disc.

Note that translated game text is taken from the CSV files in the "yuna2/script" 
directory. While these can be edited directly, it will probably be easier to 
instead work with the ODS files in the same folder, which are formatted ODS 
spreadsheet versions of the same content. Just run "convertscript.sh" before 
"build.sh" to convert the ODS files into the CSVs automatically (requires 
OpenOffice).

If you want to modify the project, check build.sh to see where the resources 
that get inserted into the game are coming from.

                    ****************************************
                    *              Licensing               *
                    ****************************************

See COPYING. Basically, everything by me (Supper) is GPLv3, and everything else
is under the terms of whoever wrote it.

                    ****************************************
                    *               Credits                *
                    ****************************************

                                Supper -- Hacking and Translation
                              Mafoo343 -- Manual Translation,
                                          Translation Support,
                                          Testing
                         TheMajinZenki -- Translation Support
                                cccmar -- Testing
                              Xanathis -- Testing