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Loading an SC2P file doesn't reset the synth #155
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This one not so sure if it should be a 'global' reset. Certainly a channel-based reset, if the understanding is that SC2P patches are channel-independent. It would make sense for SC1-style multi (*.scm) patches however, which currently do not exist in SC2. |
The answer was to set replace to true in the drag and drop action. We can also add a load action for SC2P properly so I'll leave this open but will improve it in a quick merge tonight. |
When we do a drop of a multifile, set the zone drop in replace mode not add zone mode. Addresses surge-synthesizer#155 Save SC2 multifiles as .sc2m extension not .sc2p
When we do a drop of a multifile, set the zone drop in replace mode not add zone mode. Addresses #155 Save SC2 multifiles as .sc2m extension not .sc2p
Right now when you load a patch the synth doesn't reset to empty first. This is confusing and error prone. And just weird.
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