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A few miscellaneous tutorial improvements.
In the
bind
tutorial, give the base acompass
(in inventory) andlogger
(installed).There's no reason not to allow a
compass
in this challenge, if people had become comfortable typing things liketurn north
.Also, the base absolutely ought to have a
logger
equipped. As it is, if the user tries tobuild
a robot that does something the base does not have the devices for (such asturn east
, before), it simply fails silently.Give the base some
compass
devices inrequire
tutorial. Again, no reason we need to wean players off thecompass
quite yet.The "first steps" tutorial is the first place where the player won't have a
compass
. I don't know if it's worth calling that out explicitly in the goal text, or if we just let the player figure it out.