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Recreate GameState
from scratch when starting a scenario
#1277
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Co-authored-by: Restyled.io <commits@restyled.io>
Co-authored-by: Restyled.io <commits@restyled.io>
@kostmo I always forget about the benchmarks. 🤦 Should be ready for you to take a look now! |
kostmo
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May 25, 2023
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lgtm
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Jun 5, 2023
I believe that since #1277 the progress has not been saved when exiting a scenario back to the menu. It is because `getNormalizedCurrentScenarioPath`, which is utilized by `saveScenarioInfoOnQuit`, was returning `Nothing`, in turn because `currentScenarioPath` was `Nothing`. This is because `scenarioToAppState` was clearing it immediately after being set inside `startGameWithSeed`. Foreshadowed by this comment: #1243 (review) .
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All info that needs to be persistent (e.g. the set of standard/default entities and recipes) is now stored in the
RuntimeState
. TheGameState
record is now recreated completely from scratch every time upon starting a new scenario, so custom entities and recipes from the previous scenario do not persist into the next.Fixes #516. Fixes #689.
Also a bunch of related refactoring/simplification relating to how we were initializing state for tests and benchmarks.
I also want to refactor the tests so we only load data from disk once, but I have split that out into a separate issue (#1279).