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cmake Fix some typos Oct 26, 2018
common Working switch port with opengl Nov 8, 2018
contrib/mittorn Update build scripts Jul 14, 2018
engine make it multitouch Jan 29, 2019
game_launch Initial port to Haiku OS Oct 26, 2018
glad Working switch port with opengl Nov 8, 2018
loader Add alignment for stubs Aug 24, 2018
mainui @ 21da418 update mainui Dec 29, 2018
pm_shared Remove unneeded *.c files from pm_shared. (They are not built into en… Aug 13, 2016
ports Update build scripts Jul 14, 2018
scripts travis-upload: press F to pay respects [skip ci] Oct 28, 2018
vgui_support Refactoring: vgui_support. Added VGui_IsActive to check is vgui initi… Feb 27, 2018
.clang-format Add contributing recommendation, clang-format config and update README Apr 1, 2016
.gitignore Working switch port with opengl Nov 8, 2018
.gitmodules Working switch port with opengl Nov 8, 2018
.travis.yml Finally fix short changelog for travis deploy Jan 29, 2018 Add for vgui_support May 3, 2017
CMakeLists.txt Add posibility to set nanogl and glwes source paths. Update menu Jul 5, 2018 Update May 24, 2018
COPYING CRLF to LF on all files May 22, 2015
Makefile.switch bump version to 1.0.0 Jan 29, 2019 Fix some typos Oct 26, 2018
appveyor.yml Build for Release in AppVeyor Mar 31, 2018
xashds@.service Add systemd multiserver unit Jan 5, 2018

Xash3D FWGS Engine Build Status Windows Build Status

Latest version of the engine is available at:

Orignal project: Xash3D on ModDB

Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.

Xash3D FWGS is a fork of Xash3D Engine, which aims on crossplatform and compatibility with original Xash3D and Gold Source.


The library is licensed under GPLv3 license, see COPYING for details. CMakeLists.txt files are licensed under MIT license, you will find it's text in every CMakeLists.txt header.