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Merge pull request #211 from AndrewSB/master
Add support for Carthage (iOS)
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EZAudio.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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EZAudio.xcodeproj/xcshareddata/xcschemes/EZAudioOSX.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "0700" | ||
version = "1.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "8A5A4B9B1BBBDCB200A8A048" | ||
BuildableName = "EZAudioOSX.framework" | ||
BlueprintName = "EZAudioOSX" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES"> | ||
<Testables> | ||
<TestableReference | ||
skipped = "NO"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "8A5A4BA41BBBDCB200A8A048" | ||
BuildableName = "EZAudioOSXTests.xctest" | ||
BlueprintName = "EZAudioOSXTests" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</TestableReference> | ||
</Testables> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "8A5A4B9B1BBBDCB200A8A048" | ||
BuildableName = "EZAudioOSX.framework" | ||
BlueprintName = "EZAudioOSX" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "8A5A4B9B1BBBDCB200A8A048" | ||
BuildableName = "EZAudioOSX.framework" | ||
BlueprintName = "EZAudioOSX" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "8A5A4B9B1BBBDCB200A8A048" | ||
BuildableName = "EZAudioOSX.framework" | ||
BlueprintName = "EZAudioOSX" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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EZAudio.xcodeproj/xcshareddata/xcschemes/EZAudioiOS.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "0700" | ||
version = "1.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "469F4CF21B749F7800666A46" | ||
BuildableName = "EZAudioiOS.framework" | ||
BlueprintName = "EZAudioiOS" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES"> | ||
<Testables> | ||
</Testables> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "469F4CF21B749F7800666A46" | ||
BuildableName = "EZAudioiOS.framework" | ||
BlueprintName = "EZAudioiOS" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
<AdditionalOptions> | ||
</AdditionalOptions> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "469F4CF21B749F7800666A46" | ||
BuildableName = "EZAudioiOS.framework" | ||
BlueprintName = "EZAudioiOS" | ||
ReferencedContainer = "container:EZAudio.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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// | ||
// EZAudioOSX.m | ||
// EZAudio | ||
// | ||
// Created by Tommaso Piazza on 30/09/15. | ||
// Copyright © 2015 Andrew Breckenridge. All rights reserved. | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
// THE SOFTWARE. | ||
|
||
#import <EZAudioOSX/EZAudio.h> |
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// | ||
// EZAudioiOS.m | ||
// EZAudio | ||
// | ||
// Created by Tommaso Piazza on 30/09/15. | ||
// Copyright © 2015 Andrew Breckenridge. All rights reserved. | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
// THE SOFTWARE. | ||
|
||
#import <EZAudioiOS/EZAudio.h> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>en</string> | ||
<key>CFBundleExecutable</key> | ||
<string>$(EXECUTABLE_NAME)</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>$(PRODUCT_NAME)</string> | ||
<key>CFBundlePackageType</key> | ||
<string>FMWK</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>1.0</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>$(CURRENT_PROJECT_VERSION)</string> | ||
<key>NSPrincipalClass</key> | ||
<string></string> | ||
</dict> | ||
</plist> |