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gameboy-emu

gameboy-emu aims to be an efficient and portable Game Boy emulator. Only the original Game Boy (DMG) is supported at this time.

The performance is the major consideration, and please look for an alternative emulator if accuracy is crucial to you.

Build and Verify

gameboy-emu relies on some 3rd party packages to be fully usable and to provide you full access to all of its features. You need to have a working SDL2 library on your target system.

  • macOS: brew install sdl2
  • Ubuntu Linux / Debian: sudo apt install libsdl2-dev

Build the emulator.

make

build/emu is the built executable file, and you can use it to load Game Boy ROM files.

build/bench profiles the emulation of GBZ80 CPU. Since the GNU/Linux build of bench uses perf_event_open, make sure to have the permission to access the performance counters: either run the program as superuser (discouraged) or set the value of perf_event_paranoid appropriately, for example:

echo 1 | sudo tee /proc/sys/kernel/perf_event_paranoid

Optionally make it permanent with:

echo 'kernel.perf_event_paranoid=1' | sudo tee /etc/sysctl.d/local.conf

build/bench would print the rough number of CPU clock cycles spent in executing the code during Game Boy emulation with Blargg's test ROMs.

Key Controls

Action Keyboard Joypad
A z A
B x B
Start Return START
Select Backspace BACK
D-Pad Arrow Keys DPAD
Normal Speed 1
Turbo x2 (Hold) Space
Turbo X2 (Toggle) 2
Turbo X3 (Toggle) 3
Turbo X4 (Toggle) 4
Reset r
Change Palette p
Reset Palette Shift + p
Fullscreen F11 / f
Frameskip (Toggle) o
Interlace (Toggle) i

Frameskip and Interlaced modes are both off by default. The Frameskip toggles between 60 FPS and 30 FPS.

Reference

License

gameboy-emu is licensed under the MIT License.