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There is a condition in void __thiscall oCAIHuman::PC_Turnings(int) 0x69A940 that checks whether the action key is pressed down to prevent rotation. Instead of reimplementing a rotation, just overwrite/hook the corresponding bytes to lift this restriction in case g2freeAim is active.
This will increase performance and ensure higher functionality.
The text was updated successfully, but these errors were encountered:
There is a condition in
void __thiscall oCAIHuman::PC_Turnings(int) 0x69A940
that checks whether the action key is pressed down to prevent rotation. Instead of reimplementing a rotation, just overwrite/hook the corresponding bytes to lift this restriction in case g2freeAim is active.This will increase performance and ensure higher functionality.
The text was updated successfully, but these errors were encountered: