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Procedural city generation algorithm implemented in Godot 3 using GDScript.

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t-mw/citygen-godot

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citygen-godot

Source code for the interactive procedural city generation algorithm described here, ported to Godot 3 using GDScript.

Screenshot

Exported to HTML5 at https://t-mw.github.io/citygen-godot/.

Controls

  • Drag to pan
  • Scroll to zoom

Structure

  • Main node coordinates the other classes and does some simple drawing.
  • CityGen node contains the city generation algorithm. The size of the city can be customized using the segment_count_limit in the inspector for the node.
  • PopulationHeatmap node generates the population heatmap that influences the density of the generated city. The noise used for the heatmap can be customized in the inspector for the node.

city_gen.gd can be easily copied out for use in other projects, since its only dependency is the PopulationHeatmap node.

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Procedural city generation algorithm implemented in Godot 3 using GDScript.

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