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ExampleDoor breaks when opened and the tile above the leftmost tile or below the leftmost tile is broken. It also doesn't break when opened to the left and the tiles above or below the hinge are mined.
Basically, the anchors are wrong. I think TileObjectData.newTile.CopyFrom doesn't copy alternates, need to double check. Or the vanilla tiles don't have the right anchors and it doesn't matter since they aren't used for framing purposes.
NVIDIA_Share_2024-04-12_14-47-30.mp4
Log File
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Steps to reproduce
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Expected Behavior
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Actual Behavior
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Reproduction frequency
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Additional Information
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The text was updated successfully, but these errors were encountered:
Fixed in baf29e9, the vanilla TileObjectData incorrectly places alternates on skipped lines, but that is not correct. Alternates should be in-line with styles, skipped lines are for animation and states. Looks like the vanilla tile ran into the 2048 texture height limit in 1.4.4 and made a change to wrap to a new column.
Version
Latest 1.4.4-stable
OS
Windows
Platform
Steam
This bug affects...
Mod capability as a Modder
Description
ExampleDoor breaks when opened and the tile above the leftmost tile or below the leftmost tile is broken. It also doesn't break when opened to the left and the tiles above or below the hinge are mined.
Basically, the anchors are wrong. I think
TileObjectData.newTile.CopyFrom
doesn't copy alternates, need to double check. Or the vanilla tiles don't have the right anchors and it doesn't matter since they aren't used for framing purposes.NVIDIA_Share_2024-04-12_14-47-30.mp4
Log File
No response
Steps to reproduce
No response
Expected Behavior
No response
Actual Behavior
No response
Reproduction frequency
No response
Additional Information
No response
The text was updated successfully, but these errors were encountered: