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tado committed Oct 26, 2014
1 parent 2b22856 commit ecbafa7
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570 changes: 570 additions & 0 deletions 52_3dPrimitives/3dPrimitves.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0460"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
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<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Debug"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0460"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Release">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
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<AdditionalOptions>
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<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2"
BuildableName = "3dPrimitves.app"
BlueprintName = "3dPrimitves"
ReferencedContainer = "container:3dPrimitves.xcodeproj">
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</ProfileAction>
<AnalyzeAction
buildConfiguration = "Release">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
13 changes: 13 additions & 0 deletions 52_3dPrimitives/Makefile
@@ -0,0 +1,13 @@
# Attempt to load a config.make file.
# If none is found, project defaults in config.project.make will be used.
ifneq ($(wildcard config.make),)
include config.make
endif

# make sure the the OF_ROOT location is defined
ifndef OF_ROOT
OF_ROOT=../../..
endif

# call the project makefile!
include $(OF_ROOT)/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk
17 changes: 17 additions & 0 deletions 52_3dPrimitives/Project.xcconfig
@@ -0,0 +1,17 @@
//THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT.
//THIS NEEDS TO BE DEFINED BEFORE CoreOF.xcconfig IS INCLUDED
OF_PATH = ../../..

//THIS HAS ALL THE HEADER AND LIBS FOR OF CORE
#include "../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig"

//ICONS - NEW IN 0072
ICON_NAME_DEBUG = icon-debug.icns
ICON_NAME_RELEASE = icon.icns
ICON_FILE_PATH = $(OF_PATH)/libs/openFrameworksCompiled/project/osx/

//IF YOU WANT AN APP TO HAVE A CUSTOM ICON - PUT THEM IN YOUR DATA FOLDER AND CHANGE ICON_FILE_PATH to:
//ICON_FILE_PATH = bin/data/

OTHER_LDFLAGS = $(OF_CORE_LIBS)
HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS)
142 changes: 142 additions & 0 deletions 52_3dPrimitives/config.make
@@ -0,0 +1,142 @@
################################################################################
# CONFIGURE PROJECT MAKEFILE (optional)
# This file is where we make project specific configurations.
################################################################################

################################################################################
# OF ROOT
# The location of your root openFrameworks installation
# (default) OF_ROOT = ../../..
################################################################################
# OF_ROOT = ../../..

################################################################################
# PROJECT ROOT
# The location of the project - a starting place for searching for files
# (default) PROJECT_ROOT = . (this directory)
#
################################################################################
# PROJECT_ROOT = .

################################################################################
# PROJECT SPECIFIC CHECKS
# This is a project defined section to create internal makefile flags to
# conditionally enable or disable the addition of various features within
# this makefile. For instance, if you want to make changes based on whether
# GTK is installed, one might test that here and create a variable to check.
################################################################################
# None

################################################################################
# PROJECT EXTERNAL SOURCE PATHS
# These are fully qualified paths that are not within the PROJECT_ROOT folder.
# Like source folders in the PROJECT_ROOT, these paths are subject to
# exlclusion via the PROJECT_EXLCUSIONS list.
#
# (default) PROJECT_EXTERNAL_SOURCE_PATHS = (blank)
#
# Note: Leave a leading space when adding list items with the += operator
################################################################################
# PROJECT_EXTERNAL_SOURCE_PATHS =

################################################################################
# PROJECT EXCLUSIONS
# These makefiles assume that all folders in your current project directory
# and any listed in the PROJECT_EXTERNAL_SOURCH_PATHS are are valid locations
# to look for source code. The any folders or files that match any of the
# items in the PROJECT_EXCLUSIONS list below will be ignored.
#
# Each item in the PROJECT_EXCLUSIONS list will be treated as a complete
# string unless teh user adds a wildcard (%) operator to match subdirectories.
# GNU make only allows one wildcard for matching. The second wildcard (%) is
# treated literally.
#
# (default) PROJECT_EXCLUSIONS = (blank)
#
# Will automatically exclude the following:
#
# $(PROJECT_ROOT)/bin%
# $(PROJECT_ROOT)/obj%
# $(PROJECT_ROOT)/%.xcodeproj
#
# Note: Leave a leading space when adding list items with the += operator
################################################################################
# PROJECT_EXCLUSIONS =

################################################################################
# PROJECT LINKER FLAGS
# These flags will be sent to the linker when compiling the executable.
#
# (default) PROJECT_LDFLAGS = -Wl,-rpath=./libs
#
# Note: Leave a leading space when adding list items with the += operator
################################################################################

# Currently, shared libraries that are needed are copied to the
# $(PROJECT_ROOT)/bin/libs directory. The following LDFLAGS tell the linker to
# add a runtime path to search for those shared libraries, since they aren't
# incorporated directly into the final executable application binary.
# TODO: should this be a default setting?
# PROJECT_LDFLAGS=-Wl,-rpath=./libs

################################################################################
# PROJECT DEFINES
# Create a space-delimited list of DEFINES. The list will be converted into
# CFLAGS with the "-D" flag later in the makefile.
#
# (default) PROJECT_DEFINES = (blank)
#
# Note: Leave a leading space when adding list items with the += operator
################################################################################
# PROJECT_DEFINES =

################################################################################
# PROJECT CFLAGS
# This is a list of fully qualified CFLAGS required when compiling for this
# project. These CFLAGS will be used IN ADDITION TO the PLATFORM_CFLAGS
# defined in your platform specific core configuration files. These flags are
# presented to the compiler BEFORE the PROJECT_OPTIMIZATION_CFLAGS below.
#
# (default) PROJECT_CFLAGS = (blank)
#
# Note: Before adding PROJECT_CFLAGS, note that the PLATFORM_CFLAGS defined in
# your platform specific configuration file will be applied by default and
# further flags here may not be needed.
#
# Note: Leave a leading space when adding list items with the += operator
################################################################################
# PROJECT_CFLAGS =

################################################################################
# PROJECT OPTIMIZATION CFLAGS
# These are lists of CFLAGS that are target-specific. While any flags could
# be conditionally added, they are usually limited to optimization flags.
# These flags are added BEFORE the PROJECT_CFLAGS.
#
# PROJECT_OPTIMIZATION_CFLAGS_RELEASE flags are only applied to RELEASE targets.
#
# (default) PROJECT_OPTIMIZATION_CFLAGS_RELEASE = (blank)
#
# PROJECT_OPTIMIZATION_CFLAGS_DEBUG flags are only applied to DEBUG targets.
#
# (default) PROJECT_OPTIMIZATION_CFLAGS_DEBUG = (blank)
#
# Note: Before adding PROJECT_OPTIMIZATION_CFLAGS, please note that the
# PLATFORM_OPTIMIZATION_CFLAGS defined in your platform specific configuration
# file will be applied by default and further optimization flags here may not
# be needed.
#
# Note: Leave a leading space when adding list items with the += operator
################################################################################
# PROJECT_OPTIMIZATION_CFLAGS_RELEASE =
# PROJECT_OPTIMIZATION_CFLAGS_DEBUG =

################################################################################
# PROJECT COMPILERS
# Custom compilers can be set for CC and CXX
# (default) PROJECT_CXX = (blank)
# (default) PROJECT_CC = (blank)
# Note: Leave a leading space when adding list items with the += operator
################################################################################
# PROJECT_CXX =
# PROJECT_CC =
22 changes: 22 additions & 0 deletions 52_3dPrimitives/openFrameworks-Info.plist
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.openFrameworks</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleIconFile</key>
<string>${ICON}</string>
</dict>
</plist>
14 changes: 14 additions & 0 deletions 52_3dPrimitives/src/main.cpp
@@ -0,0 +1,14 @@
#include "ofMain.h"
#include "ofApp.h"

//========================================================================
int main( ){

ofSetupOpenGL(1024,768, OF_WINDOW); // <-------- setup the GL context

// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());

}

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