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Don't redefine standard
complex
macro; use a new cmplx
typedef
This also introduces `float32`, `float64`, and `real` typedefs to be used in place of `float` and `double` later. `real` is for game code and other places where we don't particularly care about the precision and format of the underlying type, and is currently defined to `double`. `float32` and `float64` should replace `float` and `double` respectively
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@@ -8,7 +8,6 @@ | |
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#include "taisei.h" | ||
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#include <stdio.h> | ||
#include "color.h" | ||
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#define COLOR_OP(c1, op, c2) do { \ | ||
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Original file line number | Diff line number | Diff line change |
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@@ -12,6 +12,7 @@ | |
#include "taisei.h" | ||
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#include <SDL.h> | ||
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#include "events.h" | ||
#include "config.h" | ||
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