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Reduced power production for a MV hydro
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The LV hydro is easy to make giving lot of power. The New hydro MV will put a tier system to it; thereby giving more incentive to player to pursue MV hydro plus a little survival aspect. This is a result of [Detailed discussion which is here](minetest-mods#411). Thanks to VanessaE for a good talk and support and enthusiasm to make one :) This will now produce around 175 EU (in between 150-200, so basically average). The MV hydro will give 10x more power than this one. :)
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tanmayameher committed Feb 5, 2018
1 parent 07953dd commit 366e803
Showing 1 changed file with 3 additions and 4 deletions.
7 changes: 3 additions & 4 deletions technic/machines/LV/water_mill.lua
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplyer and fairly low yield (max 120EUs)
-- It is a little under half as good as the thermal generator.
-- It is a LV EU supplyer and fairly low yield (max 175EUs)
-- It is a little over half as good as the thermal generator.

local S = technic.getter

Expand Down Expand Up @@ -32,8 +32,7 @@ local run = function(pos, node)
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
local max_output = 35 * 45 -- four param2's at 15 makes 60, cap it lower for "overload protection"
-- (plus we want the gen to report 100% if three sides have full flow)
local max_output = 35 * 5 -- keeping it around 175 mid value little more than previous 150 :)

local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
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