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Godot Live Link Face

A server to recieve facial motion capture data from Live Link Face

Screenshot of Debug Addon

Features

  • Multi threading (broken)
  • Support for multiple clients
  • Builtin debug addon
  • Get updates via signals
  • access to 61 blendshape values using members client.values.head_roll

How to use

See the addon guide for details about the editor plugin. To see how to use this library see the samples in the examples folder. Or look at the api documentation If you want to know details about the protocol you can read this

Credits

The included 3d model of a head is licenced under cc0 and was created by john hable you can find it here

TODO:

  • Properly implement timecodes

License

Copyright 2023 tbxMb

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A server to recieve facial motion capture data from Live Link Face: https://apps.apple.com/us/app/live-link-face/id1495370836

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