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Procedural Terrain Generator

A procedural terrain generator based on isosurface extraction. Currently uses the marching cubes algorithm.

Written in Unity 2019.2.15f1.

Current issues

  • Currently CPU based jobs approach is not implemented correctly, and rendering is taking too much CPU.
  • LOD system is very recursive-based. There may be a more elegant solution here.
  • Lack of textures. Perhaps triplanar shader?

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Unity Procedural Terrain Generator based on isosurface extraction

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