After reading this blog post by Shane Hansen I wanted to create some code to better understand asynchronous async and await vs. threads in Rust
This repo contains a Rust code example that demonstrates the differences between using asynchronous async
and await
and threads for concurrent programming in Rust. The code calculates the factorial of a number to showcase both approaches.
The asynchronous approach utilizes the async
and await
syntax in Rust, making it suitable for handling I/O-bound tasks. In this example, we use the tokio
runtime to execute asynchronous code.
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Concurrency Model: Asynchronous programming is based on cooperative multitasking, and it allows tasks to efficiently wait for I/O without blocking the thread.
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Resource Efficiency: Asynchronous tasks are lightweight and do not require separate memory stacks or registers, making efficient use of a single thread.
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Communication: Asynchronous tasks can communicate using message passing or channels, focusing on avoiding shared mutable state.
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Costs and Trade-offs:
- Asynchronous code may involve more complex reasoning about the flow of control compared to synchronous code.
- Implementing asynchronous functions and handling error scenarios can be more challenging.
- If the tasks are mostly CPU-bound, using asynchronous programming may not be the most efficient approach.
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Use Cases: Asynchronous programming is well-suited for handling I/O-bound tasks, such as network requests or file operations, where tasks spend significant time waiting for external operations to complete.
The thread-based approach uses threads, allowing us to achieve true parallelism for CPU-bound tasks. Each thread represents an independent sequence of instructions running on a CPU core.
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Concurrency Model: Threads enable concurrent execution of multiple tasks, allowing for parallel execution if multiple CPU cores are available.
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Resource Intensive: Threads are heavier constructs compared to asynchronous tasks, requiring separate memory stacks, register sets, and other resources.
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Communication: Threads can communicate with each other by sharing memory, but this introduces complexities related to data races and synchronization.
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Costs and Trade-offs:
- Thread-based concurrency can be resource-intensive when dealing with a large number of threads.
- Managing shared mutable state and ensuring data safety with threads can be challenging and may require synchronization primitives.
- Threads may not scale well when the number of concurrent tasks is too high, leading to resource contention.
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Use Cases: Threads are suitable for handling CPU-bound tasks that can benefit from true parallelism, such as complex computations or simulations.
- Ensure you have Rust and cargo installed on your system.
Run the example using the following command:
cargo run
The program will output the factorial of the number 10 using both the asynchronous approach and the thread-based approach, along with the time taken for each execution.