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Releases: tech-ticks/DreamNexus

Version 0.1.2

16 Oct 22:06
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Version 0.1.2 Pre-release
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This release contains many important bug fixes, performance increases and usability improvements. Upgrading is recommended for all users.

New features

  • Added support for Discord Rich Presence (thanks to @theCapypara)

Bug fixes

  • Fixed an issue that caused every actor without a warehouse ID to use the same model as the player
  • Fixed an issue that caused some strings to get corrupted
  • Fixed broken wild Pokémon indexing, which caused broken stats and XP yield
  • Fixed incorrect data interpretation of spawn weights. Dungeon spawns now show a correct weight and allow specifying the "Special" flag which determines if a Pokémon can spawn normally in a dungeon or only under specific circumstances
  • Fixed HP not displaying in dungeon stats
  • Fixed some items showing up with a wrong name dungeon item lists
  • Fixed broken behaviour when adding and changing dungeon items
  • Fixed an issue that caused the "About" dialog to behave weirdly when opened multiple times (thanks to @lzgmc)
  • Fixed broken library and theme paths in the macOS version
  • Fixed missing executable permission flag on Linux build
  • Re-enabled automatic theme switching based on system settings on Windows

Improvements

  • Implemented an optimized algorithm for improving the GYU0 compression ratio, greatly decreasing the size of dungeon_balance.bin (thanks to @StrikerX3)
  • Improved dungeon_balance.bin compression speed with parallelization (thanks to @evandixon)
  • Improved user feedback when building modpacks, including the uploaded file count when deploying to a Switch
  • Parallelized builds for an overall build speed increase
  • Improved performance when opening some views or building modpacks for the first time by saving the converted executable main.elf to the disk
  • Improved Switch deployment speed slightly by uploading a large file in parallel to other files
  • Added logging when extracting ROMs (thanks to @evandixon)
  • Added logging if DreamNexus crashed before being able to display crashes in the UI (thanks to @evandixon)
  • The version number, including a build number in nightly builds, is now displayed in the About dialog

🚨 Upgrade notice 🚨

You need to do the following to ensure that this version works properly with existing modpacks before opening a modpack from an older version:

  • Delete the file Data/actors.yaml in the modpack directory
  • Delete the Data/dungeons folder in the modpack directory

This will reset any changes to actors or dungeons - if you need to keep this data, please reach out to us in the Discord server and we'll help you upgrade.

This software is in an early Alpha state, so please make backups of your projects and report bugs in our Discord or on GitHub. Moreover, the Mac version is currently considered experimental. Please let us know if the app doesn't start on your machine.

Version 0.1.1

08 Oct 17:57
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Version 0.1.1 Pre-release
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Bug Fixes

  • Fixes an issue that caused a command line window to pop up every 8 seconds, which froze DreamNexus

This release fixes a Windows-only issue, no need to upgrade on other platforms.

Version 0.1.0

07 Oct 11:35
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Version 0.1.0 Pre-release
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This is the initial release of DreamNexus! This version allows you to edit Pokémon stats, dungeons, scripts, items, moves and more. Note that while support for PSMD is planned, this version can only edit Pokémon Mystery Dungeon Rescue Team DX!

Known problems

  • The "Build and send ROM files to Switch console" feature is currently very slow. Depending on your project, it might be faster to build to a directory and manually copy the files to your Switch. (#53)
  • Some lists like the wild Pokémon spawns in dungeon floors don't update correctly when entries are added or deleted. You can work around this issue by re-opening the view in the list on the left.
  • The prompt to save unsaved changes when closing the app is sometimes displayed although no changes have been made.

This software is in an early Alpha state, so please make backups of your projects and report bugs in our Discord or on GitHub. Moreover, the Mac version is currently considered experimental. Please let us know if the app doesn't start on your machine.