Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added a bunch of lovely things. #1

Merged
merged 1 commit into from
Apr 13, 2017
Merged

Added a bunch of lovely things. #1

merged 1 commit into from
Apr 13, 2017

Conversation

trentpolack
Copy link
Contributor

added: Velocity Grid Exporter (Houdini).
added: Tim Hobson's tutorial list.
added: CVar list and breakdown.
added: UnrealFastNoise.
added: Creating Vector Fields in Maya.
added: Simple fracture tutorial to asplode a mesh in Houdini.

added: Velocity Grid Exporter (Houdini).
added: Tim Hobson's tutorial list.
added: CVar list and breakdown.
added: UnrealFastNoise.
added: Creating Vector Fields in Maya.
added: Simple fracture tutorial to asplode a mesh in Houdini.
@terrehbyte terrehbyte merged commit 529197d into terrehbyte:master Apr 13, 2017
@terrehbyte
Copy link
Owner

terrehbyte commented Apr 13, 2017

Hello! Thanks for submitting all the things! ;)

I made some edits after merging your work in, if you don't mind (e7bf85e). The only issue aside from some minor typos was the inclusion of some tutorials in the assets section. While it did appear to be a quality tutorial, the goal of that section is to maintain a list of tools and assets that support content creation or development.

I'd totally be open to maintaining a collection of high-quality tutorials once UE4 matures a bit more or further stabilizes! It can definitely be difficult to sift through all of the content out there considering how easy it is to gain access to the tools as well as share your work and experiences with them. That would be a separate list though, to keep the existing list focused on tools and assets as opposed to tutorials. (Popping in Tim Hobson's tutorial collection is totally cool though!)

Hopefully that makes sense!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants