Basically an attempt to use q-learning to solve FFXIV crafting. Super shitty right now because I don't have access to a GPU so I'm just running the neural network learning on a crappy laptop and getting "only use Careful Synthesis" LUL
- Condition should probably be a one-hot
- Training should use more default values
- Better regularization of parameters? I'll probably get some advice for this one
- Change negative rewards to more reasonable values; failure to craft is better than invalid choice
- Add more actions (currently only actions available at 1-35)