-
Notifications
You must be signed in to change notification settings - Fork 41
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
moved math code to backendbase package so that backends can also use it
- Loading branch information
Showing
9 changed files
with
365 additions
and
358 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,140 @@ | ||
package backendbase | ||
|
||
import ( | ||
"fmt" | ||
"math" | ||
) | ||
|
||
type Vec [2]float64 | ||
|
||
func (v Vec) String() string { | ||
return fmt.Sprintf("[%f,%f]", v[0], v[1]) | ||
} | ||
|
||
func (v Vec) Add(v2 Vec) Vec { | ||
return Vec{v[0] + v2[0], v[1] + v2[1]} | ||
} | ||
|
||
func (v Vec) Sub(v2 Vec) Vec { | ||
return Vec{v[0] - v2[0], v[1] - v2[1]} | ||
} | ||
|
||
func (v Vec) Mul(v2 Vec) Vec { | ||
return Vec{v[0] * v2[0], v[1] * v2[1]} | ||
} | ||
|
||
func (v Vec) Mulf(f float64) Vec { | ||
return Vec{v[0] * f, v[1] * f} | ||
} | ||
|
||
func (v Vec) MulMat(m Mat) Vec { | ||
return Vec{ | ||
m[0]*v[0] + m[2]*v[1] + m[4], | ||
m[1]*v[0] + m[3]*v[1] + m[5]} | ||
} | ||
|
||
func (v Vec) MulMat2(m Mat2) Vec { | ||
return Vec{m[0]*v[0] + m[2]*v[1], m[1]*v[0] + m[3]*v[1]} | ||
} | ||
|
||
func (v Vec) Div(v2 Vec) Vec { | ||
return Vec{v[0] / v2[0], v[1] / v2[1]} | ||
} | ||
|
||
func (v Vec) Divf(f float64) Vec { | ||
return Vec{v[0] / f, v[1] / f} | ||
} | ||
|
||
func (v Vec) Dot(v2 Vec) float64 { | ||
return v[0]*v2[0] + v[1]*v2[1] | ||
} | ||
|
||
func (v Vec) Len() float64 { | ||
return math.Sqrt(v[0]*v[0] + v[1]*v[1]) | ||
} | ||
|
||
func (v Vec) LenSqr() float64 { | ||
return v[0]*v[0] + v[1]*v[1] | ||
} | ||
|
||
func (v Vec) Norm() Vec { | ||
return v.Mulf(1.0 / v.Len()) | ||
} | ||
|
||
func (v Vec) Atan2() float64 { | ||
return math.Atan2(v[1], v[0]) | ||
} | ||
|
||
func (v Vec) Angle() float64 { | ||
return math.Pi*0.5 - math.Atan2(v[1], v[0]) | ||
} | ||
|
||
func (v Vec) AngleTo(v2 Vec) float64 { | ||
return math.Acos(v.Norm().Dot(v2.Norm())) | ||
} | ||
|
||
type Mat [6]float64 | ||
|
||
func (m *Mat) String() string { | ||
return fmt.Sprintf("[%f,%f,0,\n %f,%f,0,\n %f,%f,1,]", m[0], m[2], m[4], m[1], m[3], m[5]) | ||
} | ||
|
||
var MatIdentity = Mat{ | ||
1, 0, | ||
0, 1, | ||
0, 0} | ||
|
||
func MatTranslate(v Vec) Mat { | ||
return Mat{ | ||
1, 0, | ||
0, 1, | ||
v[0], v[1]} | ||
} | ||
|
||
func MatScale(v Vec) Mat { | ||
return Mat{ | ||
v[0], 0, | ||
0, v[1], | ||
0, 0} | ||
} | ||
|
||
func MatRotate(radians float64) Mat { | ||
s, c := math.Sincos(radians) | ||
return Mat{ | ||
c, s, | ||
-s, c, | ||
0, 0} | ||
} | ||
|
||
func (m Mat) Mul(m2 Mat) Mat { | ||
return Mat{ | ||
m[0]*m2[0] + m[1]*m2[2], | ||
m[0]*m2[1] + m[1]*m2[3], | ||
m[2]*m2[0] + m[3]*m2[2], | ||
m[2]*m2[1] + m[3]*m2[3], | ||
m[4]*m2[0] + m[5]*m2[2] + m2[4], | ||
m[4]*m2[1] + m[5]*m2[3] + m2[5]} | ||
} | ||
|
||
func (m Mat) Invert() Mat { | ||
identity := 1.0 / (m[0]*m[3] - m[2]*m[1]) | ||
|
||
return Mat{ | ||
m[3] * identity, | ||
-m[1] * identity, | ||
-m[2] * identity, | ||
m[0] * identity, | ||
(m[2]*m[5] - m[3]*m[4]) * identity, | ||
(m[1]*m[4] - m[0]*m[5]) * identity, | ||
} | ||
} | ||
|
||
type Mat2 [4]float64 | ||
|
||
func (m Mat) Mat2() Mat2 { | ||
return Mat2{m[0], m[1], m[2], m[3]} | ||
} | ||
|
||
func (m *Mat2) String() string { | ||
return fmt.Sprintf("[%f,%f,\n %f,%f]", m[0], m[2], m[1], m[3]) | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.