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Dev #52

Merged
merged 6 commits into from
May 10, 2023
Merged

Dev #52

merged 6 commits into from
May 10, 2023

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tgiachi
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@tgiachi tgiachi commented May 10, 2023

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tgiachi and others added 6 commits May 9, 2023 21:46
feat: add TileService.TilesReady property to check if tiles are ready
refactor: set TilesReady property to true when tiles are ready in TileService
refactor: send TilesReadyEvent when tiles are ready in TileService
refactor: wait for tiles to be ready before navigating to PlayerSelectPageViewModel in LoginPageViewModel
refactor: add game objects layer to RenderPageViewModel
…ecific type

✨ feat(PlayerCommandActionExecutor.cs): add player id to PlayerMoveResponseMessage constructor

🔨 refactor(SeedService.cs): extract common code to methods
🔨 refactor(TypesScriptModule.cs): use AddGameObject, AddTextEntity and AddItem methods from SeedService
🔨 refactor(SeedService.cs): remove unused variable _isSeedExecutable
🔨 refactor(EventDispatcherService.cs): use BuildPlayerDataResponse method from PlayerDataHelper
🔨 refactor(SeedService.cs): use AddRace method from SeedService

🚀 feat(PlayerDataResponseMessage.cs): add properties to PlayerDataResponseMessage struct
🚀 feat(PlayerMoveResponseMessage.cs): add PlayerId property to PlayerMoveResponseMessage struct
🔧 refactor(RenderControl.axaml.cs): add focus to RenderControl constructor
🎨 style(MovementTypeValueConverter.cs): add newline at the end of the file
✨ feat(RenderPageViewModel.cs): add MoveCharacterCommand to move the player character
✨ feat(RenderPageView.axaml): add buttons to move the player character
🔧 refactor(TileService.cs): load default tileset from file instead of memory stream
🔧 refactor(WindowManager.cs): add focus to pageView after switching pages
🔧 refactor(DarkSunEngine.cs): change player tileId to 1416
… action

🐛 fix(RenderPageView.axaml): add button to perform an action
🐛 fix(GraphicEngineRender.cs): fix PlayerTile.Position.Y calculation in Translation
@tgiachi tgiachi merged commit 9e4d0cb into main May 10, 2023
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2 participants