Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adds 2 new tadpole models updating: to make grief poles less griefy #13515

Merged
merged 32 commits into from
Aug 27, 2023

Conversation

XANAv2
Copy link
Contributor

@XANAv2 XANAv2 commented Jul 18, 2023

About The Pull Request

This adds more variety to the already growing amount of tadpoles, adding 2 new tadpoles for marine use.

_combat_tad

The combat tad is a glass cannon, has very little in terms of defense, but can hold 3 mounted weapons, as well as having quite the range. To compensate for its increased firepower I have removed most things you would find on a tad like shutters, a flight surgeon, and a fire extinguisher, granting it less utility in exchange for its massive boost in firepower. It also is equipped with two electronic hard points, for holding deployable floodlights, as it would just be overkill otherwise..
_mobile_bar

This Tad is dedicated to bartending, featuring rich carpet, a soda and drink dispenser, a booze-o-mat, a beer keg, and common bartender commodities including a double-barreled sawn-off shotgun for when Xenomorphs are not coming to drink. also comes with alternate bartender outfits.

_food

This is my reflexive action to the threat of deletion. I have added 2 cade lines to prevent tables from being jumped over by runners, all you need to do is wire them and you will have a runner-free cooking tad, it will still function as intended. But also, will be a strong defensive point. I may also add metal cades to the windows, but I haven't had too many problems with them being destroyed. Also updated the food tad with a grill, as the griddle didn't work, who doesn't like stake.

Why It's Good For The Game

More variety for POs to do interesting/entertaining things with the tads, i also felt the kitchen tad was lacking in facilitating a proper bar, so I made an entire tad dedicated to it based on the kitchen tad. I have also recently seen MJP's attempts to get rid of the tad so to save these tads from being iced, I am making them more combat viable, in hopes of preventing these tads from going extinct.

Hey this is my first time dabbling in simple coding and mapping.  This adds a bar tad, and the combat tad each have their own strengths and weaknesses.
Wastes of space.
@tgstation-server tgstation-server added Sprites Changes to .dmi file. Merge Conflict Pull request is in a conflicted state with base branch. Map Edit One or more changes to .dmm files. labels Jul 18, 2023
@tgstation-server tgstation-server removed the Merge Conflict Pull request is in a conflicted state with base branch. label Jul 18, 2023
@ClosetedSkeletonGH
Copy link
Contributor

how does the long one even fit into the hangar

@XANAv2
Copy link
Contributor Author

XANAv2 commented Jul 18, 2023

It does unless my math is off it should just barely fit. Last i checked 12 tiles long. If it doesn't fit i may need to expand Tad's pad or shorten it.
update:
It likely it is too big i will need to figure out how to fix that.

@vvvv-vvvv
Copy link
Contributor

Not sure more grief tads are needed

@blackdav123
Copy link
Contributor

broadsiding tad looks fun

added that said tad has floodlight mounting points
@FosterGrime-Heymynameslouie
Copy link
Contributor

THE TRIPLE HSG/DB MORTAR TADPOLE

@FIXTHERADBOXPLEASE
Copy link

The long one would actually be useful thoughever. And the other one is a normal tad with one side closed. Not grief.

@chizzy376
Copy link
Contributor

And so the viking tad lives on

@lKiseki
Copy link
Contributor

lKiseki commented Jul 19, 2023

Three sentries has got me questioning balance.

@Aporhtonoma
Copy link
Contributor

replace metal floor with wood floor .then all we have to do is add 8 tats and BOOM PILLAGE AND PLUNDER MATEYS WE WILL CLAIM THE TREASURE FOR OURSELFES

@iforgotmeword
Copy link

the long tad is cursed as hell is all i got to say

@Mannybrado
Copy link
Contributor

meme tads aren't funny

code/datums/shuttles.dm Outdated Show resolved Hide resolved
code/datums/shuttles.dm Outdated Show resolved Hide resolved
@lbnesquik
Copy link
Contributor

It does unless my math is off it should just barely fit. Last i checked 12 tiles long. If it doesn't fit i may need to expand Tad's pad or shorten it. update: It likely it is too big i will need to figure out how to fix that.

Could you try and test it?

XANAv2 and others added 3 commits July 20, 2023 10:01
Found some space's left over from my code in shuttles .dm
apparently TG code doesn't like spaces
I suck at spelling thanks

Co-authored-by: XSlayer300 <35091844+XSlayer300@users.noreply.github.com>
@XANAv2
Copy link
Contributor Author

XANAv2 commented Jul 20, 2023

It does unless my math is off it should just barely fit. Last i checked 12 tiles long. If it doesn't fit i may need to expand Tad's pad or shorten it. update: It likely it is too big i will need to figure out how to fix that.

Could you try and test it?

sadly, no I can't I am physically unable to start a test game of tgmc on this computer, cant host but can mesure tiles and apparently i made it slightly shorter then the maximum of 9 tiles. at 8 tiles, so i could add a chair, and probably will.

XANAv2 and others added 2 commits July 20, 2023 10:17
I suck at spelling

Co-authored-by: XSlayer300 <35091844+XSlayer300@users.noreply.github.com>
comfyorange added a commit that referenced this pull request Aug 11, 2023
comfyorange added a commit that referenced this pull request Aug 12, 2023
comfyorange added a commit that referenced this pull request Aug 12, 2023
comfyorange added a commit that referenced this pull request Aug 12, 2023
comfyorange added a commit that referenced this pull request Aug 12, 2023
comfyorange added a commit that referenced this pull request Aug 12, 2023
comfyorange added a commit that referenced this pull request Aug 13, 2023
@Lumipharon Lumipharon added the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Aug 13, 2023
comfyorange added a commit that referenced this pull request Aug 15, 2023
comfyorange added a commit that referenced this pull request Aug 15, 2023
comfyorange added a commit that referenced this pull request Aug 16, 2023
comfyorange added a commit that referenced this pull request Aug 17, 2023
comfyorange added a commit that referenced this pull request Aug 18, 2023
comfyorange added a commit that referenced this pull request Aug 18, 2023
comfyorange added a commit that referenced this pull request Aug 18, 2023
comfyorange added a commit that referenced this pull request Aug 19, 2023
comfyorange added a commit that referenced this pull request Aug 21, 2023
comfyorange added a commit that referenced this pull request Aug 21, 2023
comfyorange added a commit that referenced this pull request Aug 21, 2023
comfyorange added a commit that referenced this pull request Aug 22, 2023
comfyorange added a commit that referenced this pull request Aug 23, 2023
comfyorange added a commit that referenced this pull request Aug 24, 2023
comfyorange added a commit that referenced this pull request Aug 27, 2023
@tgstation-server tgstation-server removed the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Aug 27, 2023
@RipGrayson RipGrayson merged commit 3446833 into tgstation:master Aug 27, 2023
6 checks passed
@XANAv2 XANAv2 deleted the Bar-tadpole branch August 27, 2023 17:11
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Map Edit One or more changes to .dmm files. Sprites Changes to .dmi file.
Projects
None yet
Development

Successfully merging this pull request may close these issues.