Long actions (like resisting out of handcuffs) will no longer count space drifting as moving. #14187
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
So I was looking into atom/movable/Move() being high up on the profile when I stumbled upon inertia_dir and had ideas.
Everything is SUPPOSE to set this to 0 when they stop space moving. I'm just gonna trust that to be the case (it is in base atom/movable/newtonian_move.
I don't want to keep calling Process_Spacemove in the loop because that feels dirty.
fixes #10235
馃啈
tweak: Long actions (like resisting out of handcuffs) will no longer count space/nograv drifting as the user moving.
tweak: This does not apply to the target of a long action if that target isn't you. Pulling something while space drifting and working on it intentionally won't work.
/:cl: