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A bunch of new tile variants and dark tile decal. #59046
Conversation
i wish the texturing on the white ones wass less harsh and the texturing on the black ones more darker, it's kinda weird that one has really visible texturing and the other it's nearly invisible |
yeah, and they also need some little shading. |
I like this set of variations (quibbles about new tiles aside) Do you have a use-case in mind for where you'll want to add these once they're added to the codebase? |
Your Fix/Feature pull request is currently below zero (-3). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score. |
oh i shouldve removed feature before i did that huh, oops |
corrupt mantainers KNOWINGLY STEAL GBP of POOR SPRITER (exposed?) |
About The Pull Request
The 3 rows on the left were all sprited by twat, while I made the corner variants for the rest, and the dark corner decal present on top of some of those tiles.
Why It's Good For The Game
makes working with the edge tiles easier
Changelog
馃啈Pepsiman0, Twaticus
imageadd: New corner variants for the textured and smooth tiles
imageadd: New normal, white and dark tile variants
imageadd: New dark corner decal
/:cl: