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Bridge Assistant Station Trait #80279
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Finally, a coffee fetcher. I always thought that we needed a Adjutant role, even as a station trait. Also, you can get its trim from station ID consoles? |
apparently you can |
S tier mega super duper PR. |
Finally, a trim for command assistant tomfoolery. |
Co-authored-by: san7890 <the@san7890.com>
/// Creates a coffeemaker in the bridge, if we don't have one yet. | ||
/datum/station_trait/job/bridge_assistant/proc/add_coffeemaker(datum/source) |
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I still think this is silly, this is what downstreams do because they don't have the luxury of being able to edit maps, we really can just map in coffee machines
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i dont want to add the expectation for mappers to deal with this shit
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There doesn't need to be an expectation, a mapper can include a coffee machine if they think one fits the bridge and can not if they do not
If anything, a bridge without a coffee machine is just more job content for the bridge assistant, because now the captain can order them to hunt down a coffee machine
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fyi coffee machines require water recyclers which require plastic to be made and also require to be made in an autolathe (no protolathe prints them)
somewhat tangibly related. im just ranting about how annoying it is to make coffee machines- and most maps don't have them? i think?
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no they dont
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meta has a coffee machine next to cargo in the cafe, no?
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NOT ON THE BRIDGE
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fwiw i think its fine in principle. let mappers choose a place manually, but automatic otherwise. also makes it easier to migrate existing "unused, but frequently run" maps like kilo/pubby
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I'd prefer a landmark system.
Is there's a "coffee maker spawn point" use that.
Findt an open table otherwise
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i still disagree with it in practice but since it's a rare station trait it's like... whatever. i wouldn't want to see it expanded
I think they should spawn with a whistle that they can peep at people who are loitering on the bridge |
this seems awesome, NVS13 bridge staff fr. i wish this would be a normal job, but like others have said, the pwr gaming without head of staff restrictions would be hard. then again, thats the admin's job to deal with. |
SSstation.antag_protected_roles += job_to_add::title | ||
if(CAN_ROLL_NEVER) | ||
SSstation.antag_restricted_roles += job_to_add::title |
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we're sure this works? i thought ::
was always calculated at compile time. this feels like it's going to give you the initial of /datum/job::title
, not of whatever the job is. Double check this.
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its essentially just a wrapper for initial(job_to_add.title)
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we need to decide which one of these we want
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You're gonna need a better menu button, I can't tell what that's supposed to represent at all
is this able to happen with cargorilla or is it separated? could do the "station trait gang" (maybe an event?) where jobs that are station traits all happen at once, so theres just this gang of executives and animals roaming around doing dumb shit |
Currently all traits which add a job are coded to be mutually exclusive. although admins can probably bypass this limit. |
Original PR: tgstation/tgstation#80279 ----- ## About The Pull Request adds a station trait which adds a new role, the bridge assistant he is designed to help commandeer the bridge and help out other heads when needed. he is armed with the mini energy gun (the one heads used to have on kilostation), a flash, a toolbelt (with an inducer), some cool shades and a swanky scarf. as he is a nerd he is weak and unable to twohand weapons, preventing him from wielding the fire axe. currently he does not have a mindshield but he cannot roll antag he currently has access to the bridge, announcement console, eva, teleporter, gateway, maint, and a weapon permit (somewhat (not really other than for nerds) interestingly this is the first job that isnt assistant that doesnt have access to any lathes, so he doesnt have orm access unlike all the other jobs (except assistant)) the trait also makes a coffee machine spawn on the bridge here is some useful art of your role ![image](https://github.com/tgstation/tgstation/assets/23585223/905e5527-9069-4226-b160-8dedd1ea7b74) and ingame screenshots ![image](https://github.com/tgstation/tgstation/assets/23585223/0aa537ac-a791-4249-a702-490584919fd9) ![image](https://github.com/tgstation/tgstation/assets/23585223/eb93e2d1-0291-4ade-9208-b1c0b68648c7) ![image](https://github.com/tgstation/tgstation/assets/23585223/1d3c2f11-8ac0-4ee9-91a5-176f81a08dcb) ## Why It's Good For The Game Adds upon the station trait job system with a straight forward role that IS just a human (unlike the cargorilla), and is pretty basic with no custom assets or whatever other than hud icons Having the bridge assistant in some rounds seems like a neat way to protect it since it gets fucked up in like half the time, while also not having enough mechanical depth or gameplay as to warrant it as a permanent role ## Changelog :cl: add: Bridge Assistant job accessible from a station trait. /:cl: --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
About The Pull Request
adds a station trait which adds a new role, the bridge assistant
he is designed to help commandeer the bridge and help out other heads when needed. he is armed with the mini energy gun (the one heads used to have on kilostation), a flash, a toolbelt (with an inducer), some cool shades and a swanky scarf.
as he is a nerd he is weak and unable to twohand weapons, preventing him from wielding the fire axe.
currently he does not have a mindshield but he cannot roll antag
he currently has access to the bridge, announcement console, eva, teleporter, gateway, maint, and a weapon permit (somewhat (not really other than for nerds) interestingly this is the first job that isnt assistant that doesnt have access to any lathes, so he doesnt have orm access unlike all the other jobs (except assistant))
the trait also makes a coffee machine spawn on the bridge
here is some useful art of your role
and ingame screenshots
Why It's Good For The Game
Adds upon the station trait job system with a straight forward role that IS just a human (unlike the cargorilla), and is pretty basic with no custom assets or whatever other than hud icons
Having the bridge assistant in some rounds seems like a neat way to protect it since it gets fucked up in like half the time, while also not having enough mechanical depth or gameplay as to warrant it as a permanent role
Changelog
🆑
add: Bridge Assistant job accessible from a station trait.
/:cl: