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/icons/ folder cleansing crusade part 3 #83420
/icons/ folder cleansing crusade part 3 #83420
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Moves medicart.dmi to /obj/medical/ because, duh. Moves restraints.dmi to /obj/weapons/ (before you hurr durr, shields, hands, grenades and turrets are also there, so...) Blackmarket caller, pda's, laptops and mining radios and mauna mug now belong to /obj/devices/ due to all being devices
cleans a stray pixel on biting icon in telegraph.dmi Moves mecha_ammo.dmi to /obj/weapons/guns/ where the regular ammmo is. Moves mecha_equipment.dmi to /obj/devices/ because they are. Moves all other mecha-related files from /mob/ to /mob/rideables along with moving vehicles.dmi there from /obj/ Removes an impostor pets.dmi and pets_held().dmi files from /mob/
beach.dmi's land into /obj/fluff/ language and pepe travel to /ui_icons/chat/ along with emoji.dmi from /ui_icons/emoji/ to remove bit of redundancy. buildmode.dmi and pic_in_pic.dmi move to /hud/ clickbox.dmi to /ui_icons/ everything else, for now, to icons/testing/
moves creampie.dmi out from /effects/ to /mob/effects/ moves halo.dmi out from effects/cult/ to /mob/effects/ renames effects.dmi in /effects/cult/ to cult.dmi and moves it to /effects/, which makes /effects/cult/ empty and deleted renames effects_rcd.dmi to just rcd.dmi, 'effects' part is already covered in its path.
both loose '_icons' too. I would also change ui_icons to ui, but given how much files that'd affect, next time.
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solid, just waiting for a quick in game test
Do not trust pluto posters.. |
This was test merged on manuel @ ~70pop. It seems the test merge bot did not detect it. There hasn't been any reported broken icons. |
When making this pr you forgot to edit the filepath for the icon of the game window. (interface.dmf) |
About The Pull Request
In my effort to make the /icons/ folder cleaner and more intuitive instead of having to rely on recalling names of stuff and looking them up in code to find them for poor sods such as myself, plus in spurt of complusion to organize stuff, here goes. I've tracked all changes in commit descriptions. A lot still to be done, but I know these waves go over dozens of files making things slow, so went lighter on it. Destroyed useless impostor files taking up space and cleaned a stray pixel on my way.
Why It's Good For The Game
Cleaner /icons/ file means saner spriters, less time spent. Stray pixels and impostor files (ones which are copies of actually used ones elsewhere) are not good.
Changelog
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image: Cleaned a single stray pixel in a single frame of a bite telegraphing accidentaly found while re-organizing the files.
/:cl: