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Chutes no longer play sounds on top of each other. Pipe ejections are a bit quieter too #83470

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merged 1 commit into from
May 28, 2024

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About The Pull Request

Chutes were playing a sound per item in a stack because the condition was that the last played sound happened before worldtime+1 which was always the case, that's in the future. They now only play a single sound when multiple items enter them at once.
Outlets functioned correctly but the sound for midpipe ejections was a bit overpowering, so I deadened it a bit(-4 LUFS).
Tested. No observed effect on consecutive insertions.

Why It's Good For The Game

It is often the case that a conveyor with a large stack of items may be activated, pushing a large quantity of items into a chute, which would then fry the eardrums of all those nearby.

Changelog

🆑
sound: Disposal chutes will no longer play a sound for each item when many items enter it at once
/:cl:

@tgstation-server tgstation-server added the Sound Oh god my ears, they bleed, did you normalise the volume? label May 26, 2024
@san7890 san7890 merged commit 02318ae into tgstation:master May 28, 2024
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github-actions bot added a commit that referenced this pull request May 28, 2024
comfyorange added a commit that referenced this pull request May 28, 2024
Chowder-McArthor pushed a commit to Chowder-McArthor/desertbus13 that referenced this pull request Jun 6, 2024
… a bit quieter too (tgstation#83470)

## About The Pull Request

Chutes were playing a sound per item in a stack because the condition
was that the last played sound happened before worldtime+1 which was
always the case, that's in the future. They now only play a single sound
when multiple items enter them at once.
Outlets functioned correctly but the sound for midpipe ejections was a
bit overpowering, so I deadened it a bit(-4 LUFS).
Tested. No observed effect on consecutive insertions.

## Why It's Good For The Game

It is often the case that a conveyor with a large stack of items may be
activated, pushing a large quantity of items into a chute, which would
then fry the eardrums of all those nearby.

## Changelog

:cl:
sound: Disposal chutes will no longer play a sound for each item when
many items enter it at once
/:cl:
Chowder-McArthor pushed a commit to Chowder-McArthor/desertbus13 that referenced this pull request Jun 6, 2024
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3 participants