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Upgrade Update: Bluespace Boogaloo #9813
Upgrade Update: Bluespace Boogaloo #9813
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@@ -209,7 +209,7 @@ | |||
if(/mob/living/silicon/ai, /mob/living/silicon/pai) | |||
continue | |||
if(get_area(player) == A) | |||
if(!player.mind.special_role && !istype(get_turf(player.mind.current), /turf/simulated/shuttle/floor4)) | |||
if(!player.mind.special_role && !istype(get_turf(player.mind.current), /turf/simulated/floor/plasteel/shuttle/red)) |
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Whoop whoop rogue change detected #9810
This won't actually break anything however so don't worry.
Interesting concept, but they're not particularly useful with all other existing upgradeable machinery. I still really like the concept though. |
@Fox-McCloud How so? They seem useful for the other machines. |
Well, it's more than a lot of machines are designed around there only be three tiers---no point in upgrading a teleporter that already has a super matter bin, etc. Some though, do scale "infinitely" per se, like cloners (well...kinda..the selling point of upgrading those is auto-cloners). |
I went through most of the upgradables, they aren't at any kind of tier cap as far as I can tell, unless I missed something. |
Since the slime processor is just a renamed food processor (look it up) if I tier 4'd it and slime steroided a slime before processing it, would it spit out 3 steroid + 4 tier = 7 slime cores or would it it spit out 4 tier * 3 steroid = 12 slime cores? |
I'll test it. I think it might be the former. I don't have too much of a problem with either, though. |
You can now build Recyclers and AI Holopads. |
Building recyclers sounds fun. If you're feeling like doing extra work, can you add the ability to rotate them aswell? Note that this will require new sprites however. |
Recyclers? |
Crushers |
I'm not sure how I feel about the ability to make disposal traps even more deadly |
Rerouting the disposal into space is already far easier and more devastating than emagging the crusher. Making traitorous options more practical is a good thing. |
I'm totally for making them buildable it provides a lot more creative traitor options. Besides disposals traps aren't overpowered and we'd like to see more big evil projects than standard murder. |
These upgrades sound cooool. Also yes. YES. |
Goof be aware that some machinery is balanced with only 3 levels in mind and will become broken/brokenly good if the level 4 is introduced |
Also
Lazy lazy pants on crazy |
@Razharas find me spriter pls also can you name machines in specific? I can go through and either rebalance them/leave them be. Keep in mind that you /have/ to have the highest of high end materials to make this shit, diamond's required in every tier 4 recipe. So at that point we're in the end game. |
a possible balancing feature could be to require a bluespace crystal to be inserted into the machine you're upgrading before bluespace components reach their full potential (else they're tier 3) and if you really want to make scientists hate you, take it one step further and require them to insert a crystal into each separate component before it reaches that potential but if tier 4 stock parts are expensive enough materials-wise I doubt that is necessary, R&D can make artificial crystals anyway |
yeah, not doing that extreme, that's just tedious and obnoxious level |
…RE REDEMPTION MACHINE can now be upgraded.
@@ -141,6 +174,17 @@ | |||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra | |||
category = list("Stock Parts") | |||
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/datum/design/quadultra_micro_laser | |||
name = "Quad-Ultra Micro-Laser" |
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PSHOOOOOOOOOOOOOOOOOM! |
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well ok |
It should totally be diamonds. It's a strong thing that makes the whole station better and it would make a good material sink for those times mining basically brings back the whole asteroid. |
❤️ u goof |
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/obj/item/weapon/stock_parts/cell/bluespace/empty/New() | ||
..() | ||
charge = 0 |
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Why bluespace ones start empty?
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Empty variant, like the rest of the cells
Doing this defined an empty variant
…urfunction Upgrade Update: Bluespace Boogaloo
The bluespace beam that the rped makes is the most hilarious thing I have ever seen. It's just this big fat rod that crosses the screen. I thought it was badmins spamming some shit, until the badmins complained about it. |
goofball is incredible On 9 June 2015 at 19:51, Lumipharon notifications@github.com wrote:
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the beam is so fucking huge |
Also seriously, some of these upgrades are pants on head retarded. Even mid tier upgrades (ie: metal + glass) for emitters is ggnore for blobs. |
please god yes |
More features. Awesome. Nice that the Holopad is now upgradeable, since it sets the precedent for the Hard Light Projector upgrade idea - give it an upgrade that lets the AI's projection interact like a human whilst active, including wearing clothes (and it can dress in whatever's in a pile, like the changeling-monkey-standing-on-clothing-turning-back-into-a-human thing). |
- Partial port of tgstation/tgstation#9813
@Lumipharon you know, in hindsight you were definitely right |
thanks for the email oranges have another one |
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Holy thread necromancy, Batman! How have you guys not merged or closed this after 3 years? This notification was really unexpected EDIT: derp, it was merged. It’s too early for github comments apparently |
Re: Receiving this notification: |
Jesus chrsit, i'm not even involved anymore and i keep getting dragged back in. |
Can't believe lumi was right |
in our defense this feature was really fun despite how hilariously broken and easy science was for a few weeks |
is the phat blue beam still in? |
(From Left to Right:
Quad Ultra Micro Laser
Triphasic Scanning Module
Quadratic Capacitor
Femto Manipulator
Bluespace Matter Bin
Bluespace Power Cell)
Adds a new tier of stock parts. These parts are very expensive to produce, and require mining support. They are very high end parts, but are the best of the best.
Emitters, Gibbers, AI holopads, Recyclers, Monkey Recyclers, Smartfridges, Seed Extractors, and Processors are now buildable and upgradable.
Emitter Upgrades:
LASER:
Less delay between firing. Great for blobs.
CAPACITOR:
Less power usage. Great for conserving power.
GIBBER:
MATTER BIN:
An extra 3 meat for each tier of matter bin. By default, you get 3 slabs of meat.
MANIPULATOR:
Speeds up the gibbing process and the insertion process. A rating of 2 or higher can allow you to gib without removing clothing items.
SEED EXTRACTOR:
MATTER BIN:
An extra 1000 seeds can be stored per tier of matter bin.
MANIPULATOR:
Gives you a multiplier on produced seeds based on the tier of manipulator.
MONKEY RECYCLER:
MATTER BIN:
Gives an extra monkey cube per tier of matter bin.
MANIPULATOR:
Reduces required monkies to produce a cube by 1 every tier of manipulator, maximum reduction is 1 monkey per cube.
CRUSHER/RECYCLER:
This one had another change.
Instead of processing 1 item at a time, it'll process everything that bumps into it immediately.
It also can't recycle into scrap shit you can mass produce for free/incredibly cheap.
MATTER BIN:
Increases the amount of sheets outputted from a successful recycle.
MANIPULATOR:
Increases the probability of getting materials from a grind. Tier 3 or higher allows you to get rarer minerals such as gold and silver from a grind.
HOLOPAD:
CAPACITOR:
Increases the range the AI can travel with the holopad.
SMARTFRIDGE:
MATTER BIN:
An extra 1500 items can be stored per tier of matter bin.
PROCESSOR:
This one had some changes.
It now adds up the processing time of all the contained items and processes those.
You can now process multiple items at a time with the processor.
MATTER BIN:
1 extra output for each tier. So, a tier 3 processor would give me 3 meatballs if I stuck in a slab of meat. Or, if I stuck in a slime, I'd get 3 cores.
MANIPULATOR:
Speeds up the process.
There were also some changes to pre-existing machines.
MICROWAVE now has a matter bin.
MATTER BIN UPGRADES:
Extra 10 items stored for each tier of matter bin.
ORE REDEMPTION MACHINE can now do a lot more in terms of upgrades.
MATTER BIN:
Increases the amount of sheets given for each ore lump.
LASER:
Increases the points given for ore.
MANIPULATOR:
Increases the amount of ore picked up off the tile every tick.
HYDRO TRAYS can now be upgraded with a screwdriver and a RPED just like all the other machines, and no longer needs a complete deconstruction. It now has a manipulator.
You now use a Wirecutter to link trays together. Same goes for unlinking. This is because the screwdriver handles the panel opening now.
MANIPULATOR UPGRADES:
A better manipulator reduces the loss of nutrients and water, and lessens damage to the plants, along with reducing weed growth and pest abundancy. With stock manipulators, these are not lessened at all.
BIOGENERATORS can now hold 40 items by default, and upgrading the matter bin now gives an additional bonus.
ADDITIONAL MATTER BIN UPGRADES:
You can now hold an extra 40 items for each tier of matter bin.
NEW DLC
Ever notice that scientists can't be fucked to go upgrade machines outside of science? Ever see how pissed off scientists get when they have to go through 5 doors, a jungle gym, and a horde of angry nuke ops just to upgrade that chem heater for the chemist?
Well, we at Nanotrasen have developed the tool for you:
![bsrped](https://cloud.githubusercontent.com/assets/4081722/8048664/66a604be-0e09-11e5-8da1-b7bf4ff5f969.gif)
SPRITES BY WJOHNSTON
BLUESPACE RAPID PART EXCHANGE DEVICE
This beautiful device can replace parts in a machine without needing to open the panel, or be next to the machine! If you can see the machine, you can click on it, and it'll automatically upgrade it with any parts you have inside the BS RPED!
It also holds up to 400 stock parts! I can have 50 of each stock part in there!
Print yours today for 15000 Metal, 5000 glass, and 5000 diamonds!
Also, standard RPEDs got a price drop, from 15000 metal to 10000 metal to encourage use.