kaffeesahne
This is my humble 3D graphics/game engine using a component-entity-system architecture, written in Rust. There are many projects like it, but this one is mine.
Don't expect fancy stuff - this is me learning computer graphics, opengl, and game architecture (and possibly game design?) at the same time.
Dependencies
- A graphics card supporting OpenGL (nothing facy needed). Mesa should be fine.
rustc+cargo
Usage
Using cargo:
cargo run