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CollisionShapes should be stored on the entity type, not the instance #44

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TheJosh opened this issue May 22, 2013 · 1 comment
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@TheJosh
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TheJosh commented May 22, 2013

The bullet collision shapes should be stored per entity-type, not per entity (for ram reasons).

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TheJosh commented Oct 2, 2013

Fixed for all but players and npcs 0d972ef

Might want to look into extraneous use of AssimpModel::getBoundingSizeHE method at some point.

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