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The bullet collision shapes should be stored per entity-type, not per entity (for ram reasons).
The text was updated successfully, but these errors were encountered:
Fixed for all but players and npcs 0d972ef
Might want to look into extraneous use of AssimpModel::getBoundingSizeHE method at some point.
AssimpModel::getBoundingSizeHE
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Implemented shared CollisionShapes for ammoround, decaying and unit
140ed9c
Bug #44
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The bullet collision shapes should be stored per entity-type, not per entity (for ram reasons).
The text was updated successfully, but these errors were encountered: