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Releases: theripper93/Levels

4.3.6

17 Mar 13:30
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  • Fixed note visibility when using UI and sight is refreshed

4.3.5

20 Feb 22:02
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  • Rescale grid macro now also updates defined levels

4.3.4

23 Jan 22:48
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  • Fix for elevators not working correctly

4.3.3

23 Jan 16:02
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  • Fixed side effect on stairs caused by last update

4.3.2

23 Jan 15:07
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  • Fixed issue that would, under some circumstances, allow player to manually change elevation and go through a floor or roof

4.3.1

30 Dec 14:58
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  • Compatibility fix for the latest release

4.3

30 Dec 13:30
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4.3
  • Added approximated logic for Proximity walls. Note that due to how the Levels 3D sight works, it cannot actually calculate proximity walls, but an algorithm that does an approximation on this calculation has been added which sould at least work for the more basic windows.

4.2.9

09 Dec 10:56
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  • Added detection of problematic Elevated Vision setting which will be automatically disabled if detected

4.2.8

07 Dec 16:29
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  • Fixed elevator dialog showing for all players with the token controlled instead of just the user initiating the movement

4.2.7

14 Nov 18:01
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  • Removed forgotten debugger