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Fixes for dynamic pipelines and multi-core #3019
Fixes for dynamic pipelines and multi-core #3019
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looks like we need a macro for this magic 3...
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@lyakh the comment above explains why 3 is used. I think it's better to keep an explicit 3 that is aligned with the comment, no?
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It explains it, yes. And if it were just one (or two) use(s) of it, as it was until now, that would be ok-ish, but now I see 5 occurrences of "3" not counting the comment, and this is generic HDA code... So, I think it would be better to either move it to TGL-specific code - at least make a separate function for it, but even with a separate function, if it's kept in generic code, maybe it would be better to add a platform-specific bitmask and loop over bits in it... But it isn't critical at all, it just begins to look a bit fragile, error prone and too specific to me.
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I am going to leave this as 3 for now. But I will submit a separate PR to move this part of the code to icl.c and maybe replace the 3 with a macro there