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atlas: finally settled on an xml schema
This is the format that TexturePacker (texturepacker.com) uses, which includes many options like rotation, trimming, resizing, heuristic masks, etc. Sadly it is non-free so we will have to rewrite the features. This allows us to solve the chicken/egg problem by putting off writing our own packer until we've settled on an unpacking feature-set. In its most basic form, the format looks like this: <TextureAtlas imagePath="TextureAtlas-2048-0.png" width="2048" height="2048"> <sprite n="ArrowDown.png" x="484" y="2032" w="16" h="16" /> <sprite n="ArrowUp.png" x="2031" y="496" w="16" h="16" /> ... </TextureAtlas>
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theuni
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May 22, 2012
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