Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed issues with kill messages fixed issues with messaging Signed-off-by: thevisad <thevisad@gmail.com>
- Loading branch information
Showing
31 changed files
with
990 additions
and
2,219 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
perl build.pl --clean |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,13 @@ | ||
startLoadingScreen ["","RscDisplayLoadCustom"]; | ||
cutText ["","BLACK OUT"]; | ||
enableSaving [false, false]; | ||
|
||
//Server Settings | ||
dayZ_instance = 1; // The instance | ||
//dayZ_serverName = "UK1337"; // Servername (country code + server number) | ||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled | ||
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled | ||
enableRadio true; // false = radio off | ||
|
||
//Game Settings | ||
dayz_spawnselection = 0; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits. | ||
dayz_spawnCrashSite_clutterCutter = 0; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash | ||
dayz_spawnInfectedSite_clutterCutter = 0; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base | ||
|
||
#include "\z\addons\dayz_code\system\mission\init.sqf" | ||
#include "\z\addons\dayz_code\system\mission\init.sqf" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,16 +1,13 @@ | ||
startLoadingScreen ["","RscDisplayLoadCustom"]; | ||
cutText ["","BLACK OUT"]; | ||
enableSaving [false, false]; | ||
|
||
//Server Settings | ||
dayZ_instance = 1; // The instance | ||
//dayZ_serverName = "UK1337"; // Servername (country code + server number) | ||
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled | ||
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled | ||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled | ||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled | ||
enableRadio false; // false = radio off | ||
|
||
//Game Settings | ||
dayz_spawnselection = 0; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits. | ||
dayz_spawnCrashSite_clutterCutter = 0; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash | ||
dayz_spawnInfectedSite_clutterCutter = 0; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base | ||
|
||
#include "\z\addons\dayz_code\system\mission\init.sqf" | ||
#include "\z\addons\dayz_code\system\mission\init.sqf" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.