Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLRenderer: Refactor framebuffer state management. #45

Merged
merged 2 commits into from
Mar 14, 2021

Conversation

Mugen87
Copy link
Contributor

@Mugen87 Mugen87 commented Mar 13, 2021

Why

The way framebuffers are managed has been changed, see mrdoob/three.js#21447

What

  • WebGLRenderer.setFramebuffer() has been removed.
  • WebGLState.bindFramebuffer() and WebGLState.bindXRFramebuffer() have been added.

Checklist

  • Added myself to contributors table
  • Ready to be merged

Copy link
Member

@joshuaellis joshuaellis left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks for the contribution 🌟

@joshuaellis joshuaellis merged commit e565899 into three-types:dev Mar 14, 2021
@joshuaellis joshuaellis mentioned this pull request Mar 14, 2021
Closed
18 tasks
@Mugen87 Mugen87 deleted the patch-1 branch March 15, 2021 10:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants