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seeing "skip" messages, Tidal stops playback #567
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Strange that the timing goes permanently awry after a skip, I haven't seen that behaviour. Do you get late messages in supercollider as well, when that happens? |
I don't recall if I see late messages in SC or not. When I get a chance I will try to cause the issue and provide more info here. |
Just caused the issue now: Tidal code:
GHCI output:
Lots of late messages in SuperDirt:
Tidal code no longer evaluates in my editor. GHCI output has stopped. Sometimes sound comes out at unpredictable times. Rebooting SuperCollider alone does not resolve the issue. I need to restart my editor in order to resume coding. If I restart my editor and eval the same code, I immediately get I had to slow Granted, my pattern is producing a lot of events, and I would expect the I can see how |
Ok I can reproduce this strange behaviour. I run the pattern, then stop it. Then I run I stop it and the cpu drops to normal. Very strange ! |
This is fine:
This isn't:
This is fine:
So it seems to be a weird problem around continuous changes to |
These examples work fine for me now.. |
Describe the bug
Sometimes Tidal produces "Skip" messages in the ghci output. Correlated: when this happens, Tidal can't really keep up and seems to have trouble correctly sequencing events until it is restarted.
To Reproduce
I was doing something like this:
Which produced in the output:
Tidal kind of "stopped" playing for a bit, then kind of caught up, but then even after modifying the pattern to be much simpler (e.g.
s "bd"
) the timing/sequencing was very erratic.Environment
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