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This PR fixes the seams that occasionally appear on tile borders, by simplifying geometries before cutting out a tile from them rather than the other way around. Copy-and-pasting my lengthy in-code documentation comment:
This can be tweaked on a per-layer basis in the TileStache config, by specifying
"simplify_before_intersect": true
in thekwargs
dictionaries.related PRs: tilezen/vector-datasource#104, tilezen/tilequeue#16