Try to preserve polygons while making them valid #66
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The issue is that using the
buffer(0)
technique on invalid polygons can sometimes return only part of the original polygon, and discards the rest. This can lead to large areas being lost. This patch attempts to address that byunion
ing the result of making the reverse of the polygon valid.Connects to tilezen/vector-datasource#1030.
@rmarianski could you review, please?