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Making network auto activate doesn't work #38

swesterfeld opened this issue Mar 15, 2018 · 0 comments

Making network auto activate doesn't work #38

swesterfeld opened this issue Mar 15, 2018 · 0 comments
🐛 Bug 💔 Regression


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@swesterfeld swesterfeld commented Mar 15, 2018

To get an out activate network in BEAST, I do the following steps:

  • project - add custom synthesizer
  • add Standard OSC
  • add PCM Output
  • connect output of Standard OSC to PCM Output
  • go to properties and check auto activate
  • hit play

expected: sawish sound on my speakers
actual result: no sound

@swesterfeld swesterfeld added 🐛 Bug 💔 Regression labels Aug 14, 2018
tim-janik added a commit that referenced this issue Aug 20, 2018
* aida-getset-identifier:
  BEAST-GTK: bstparam: convert pspec name to C++ identifier for aida_set/get and notify
  BSE: bsesong: fix missing notification for SongImpl::musical_tuning
  BSE: bsestorage: issue a warning if aida_set fails
  BSE: bsesnet: add missing "auto_activate" notification
  BEAST-GTK: bstparam: issue a warning if aida_get/aida_set fail
  BSE: bseobject: allow '_' as event detail
  BSE: bseobject: use typesafe {un}set_flag() method instead of BSE_OBJECT_*FLAGS()

Signed-off-by: Tim Janik <>
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