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         _______         ___________          ___
       __\___   \_  ____/     /\   /______ ___\_/__            /\
      /    \|     \/  _ \    /--\_____    \\   /  /\          /  \
    _/      |     /    \     \      |/     /      \ \ _ _____/    \_______
    \       |_____\____/     /      /      \____  /\/                    /
     \______|      \  \_____/\______       /\   \/  \   /\NSILOVE / C   /____ _
      \     |_______\__\___ \ \    \      /  \___\__/____
       \____|        /____/\_\/\__ /     / __/___ \     /\    ____
                     \    \ \     /     /_/ __   \/    /__\__/  _/ _____ ___
                 /\   \____\/    /     //   \    /    /    /    _>/    //__/\
                /  \           _/      \   //   /    /    /     \/    / \__\/
_ _________    /    \_______ _ \___    /_______/    /   _/ \____      \  /
           \  /                 \ \___/\       \_______/\\  \  \______/\/
            \/                   \_\  \ \_______\      \ \\/ \__\     \ \
                                    \__\/        \______\/ h7/dS!\_____\/

AnsiLove/C

This is a complete rewrite of AnsiLove/PHP in the C programming language. It converts ANSi and artscene related file formats into PNG images. Unlike the PHP variant, AnsiLove/C is intended as UNIX command line tool you install preferably to /usr/bin. The project is considered as stable, current version is 2.2.1.

Specs

AnsiLove/C is strictly using the C99 standard to achieve high portability to all major operating systems. It's developed from ground up with the vision to compile just fine on your platform. Be sure to link against libgd when compiling which is also needed when running the binary. Supported compilers are GCC and Clang, others may work but aren't tested. We use Linux and Mac OS X for AnsiLove/C development.

Feel free to fork and create Linux packages, Homebrew formulas, whatever.

Why C?

There were many reasons, most notably PHP interpreter independence and performance. A solid C foundation is just perfect for creating libraries and frameworks and it can easily embedded into applications. We already mentioned portability. What else? We wanted evolution. AnsiLove/C should not be understood as a port. It takes many different approaches (like processing binary font dumps or generating @2x Retina images), it is overall improved and introduces new features. While results tend to be the same, the codebase does not have much in common with it's ancestor.

Building

AnsiLove/C uses the CMake build system :

cmake .
make

Cocoa

If you're looking for something to implement into your Cocoa applications, we highly recommend taking a look at AnsiLove.framework.

Features

Rendering of all known ANSi / ASCII art file types:

  • ANSi (.ANS)
  • Binary (.BIN)
  • Artworx (.ADF)
  • iCE Draw (.IDF)
  • Xbin (.XB) details
  • PCBoard (.PCB)
  • Tundra (.TND) details
  • ASCII (.ASC)
  • Release info (.NFO)
  • Description in zipfile (.DIZ)

Files with custom suffix default to the ANSi renderer (e.g. ICE or CIA).

AnsiLove/C is capabable of processing:

  • SAUCE records
  • DOS and Amiga fonts (embedded binary dump)
  • iCE colors

Even more:

  • Output files are highly optimized 4-bit PNGs.
  • Optionally generates additional (and proper) Retina @2x PNG.
  • You can use custom options for adjusting output results.
  • Built-in support for rendering Amiga ASCII.

Documentation

One major goal for AnsiLove/C was implementing the look and feel of common UNIX command line tools. We strictly follow the IEEE Std 1003.1 for utility conventions while maintaining compabtiblity with GNU. Users comfortable with either one or the other standard should feel home.

Synopsis

   ansilove [options] file
   ansilove -e | -h | -v

Options

   -b bits     set to 9 to render 9th column of block characters (default: 8)
   -c columns  adjust number of columns for BIN files (default: 160)
   -e          print a list of examples
   -f font     select font (default: 80x25)
   -h          show help
   -m mode     set rendering mode for ANS files:
                 ced            black on gray, with 78 columns
                 transparent    render with transparent background
                 workbench      use Amiga Workbench palette
   -o file     specify output filename/path
   -r          creates additional Retina @2x output file
   -s          show SAUCE record without generating output
   -v          show version information

There are certain cases where you need to set options for proper rendering. However, this is occassionally. Results turn out well with the built-in defaults. You may launch AnsiLove with the option -e to get a list of basic examples. Note that columns is restricted to BIN files, it won't affect other file types.

Fonts

We dumped many fonts as binary data right into AnsiLove/C, so the most popular typefaces for rendering ANSi / ASCII art are available at your fingertips.

PC fonts can be (all case-sensitive):

  • 80x25 (code page 437)
  • 80x50 (code page 437, 80x50 mode)
  • baltic (code page 775)
  • cyrillic (code page 855)
  • french-canadian (code page 863)
  • greek (code page 737)
  • greek-869 (code page 869)
  • hebrew (code page 862)
  • icelandic (Code page 861)
  • latin1 (code page 850)
  • latin2 (code page 852)
  • nordic (code page 865)
  • portuguese (Code page 860)
  • russian (code page 866)
  • terminus (modern font, code page 437)
  • turkish (code page 857)

AMIGA fonts can be (all case-sensitive):

  • amiga (alias to Topaz)
  • microknight (Original MicroKnight version)
  • microknight+ (Modified MicroKnight version)
  • mosoul (Original mO'sOul font)
  • pot-noodle (Original P0T-NOoDLE font)
  • topaz (Original Topaz Kickstart 2.x version)
  • topaz+ (Modified Topaz Kickstart 2.x+ version)
  • topaz500 (Original Topaz Kickstart 1.x version)
  • topaz500+ (Modified Topaz Kickstart 1.x version)

Bits

bits can be (all case-sensitive):

  • 8 (8-bit)
  • 9 (9-bit)

Setting the bits to 9 will render the 9th column of block characters, so the output will look like it is displayed in real textmode.

Rendering Mode

mode can be (all case-sensitive):

  • ced
  • transparent
  • workbench

Setting the mode to ced will cause the input file to be rendered in black on gray, and limit the output to 78 columns (only available for ANS files). Used together with an AMIGA font, the output will look like it is displayed on Amiga.

Setting the mode to workbench will cause the input file to be rendered using Amiga Workbench colors (only available for ANS files).

Settings the mode to transparent will produce output files with transparent background (only available for ANS files).

iCE Colors

icecolors can be:

  • 0
  • 1

Setting icecolors to 1 will enable iCE color codes. On the opposite 0 means that that icecolors are disabled, which is the default value. When an ANSi source was created using iCE colors, it was done with a special mode where the blinking was disabled, and you had 16 background colors available. Basically, you had the same choice for background colors as for foreground colors, that's iCE colors. But now the important part: when the ANSi source does not make specific use of iCE colors, you should NOT set this flag. The file could look pretty weird in normal mode. So in most cases it's fine to turn iCE colors off.

Columns

columns is only relevant for ANSi source files with BIN extension and even for those files optional. In most cases conversion will work fine if you don't set this flag, the default value is 160 then. So please pass columns only to BIN files and only if you exactly know what you're doing. A KITTEN MAY DIE SOMEWHERE.

SAUCE records

It's fine to use AnsiLove/C as SAUCE reader without generating any output, just set option -s for this purpose.

Who pulls the strings

AnsiLove/C is developed by Stefan Vogt (@ByteProject), Brian Cassidy (@bricas) and Frederic Cambus (@fcambus).

License

AnsiLove/C is released under the BSD 3-Clause License. See the file LICENSE for details.

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ANSi / ASCII art to PNG converter in C

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