[improvement] More selection logic #1806
Merged
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This PR includes further UX improvements to selection.
Other important changes here:
setSelectedShapeIds
is nowsetSelectedShapes
Group2d
geometries no longer have an (unimplemented)operation
propertyText labels
A big change here relates to text labels. Previously, we had listeners set on the text label elements; I've removed these and we now check the actual label bounds geometry for a hit. For geo shapes, this geometry is now placed correctly based on the alignment / vertical alignment of the label.
Hollow shapes
Previously, shapes with
fill: none
were also being selected on pointer up. I've removed that logic because it was producing wrong-feeling selections too often. We now select these shapes only when clicking on the label (as mentioned above) or when clicking on the edges of the shape. This is in line with the original behavior (currently on tldraw.com, prior to the earlier PR that updated selection logic).Arrows
Arrows still hit the inside of hollow shapes, using the "smallest hovered" logic previously used for pointer-up selection on hollow shapes. They also now correctly do so while ignoring text labels.
Change Type
minor
— New featureTest Plan