[experiment] handles prototype 1: no gods no handles #2957
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(i've not actually removed the handles code in this pr - just take a look at the speech bubble example for what a new API might look like)
in this version, I've added a couple of very light-weight additions to the library:
.find
,.addChild
)<HandleControl position onPointerDown />
component designed to be rendered withInFrontOfTheCanvas
Then, in the example i've implemented what is effectively a handle on top of that:
<SpeechBubbleHandle />
component adds its node to the state chart on mountThis works pretty well! There are some big drawbacks though:
inputs
, gesture recognition, etcOnTopOfCanvas
is a pain, and wouldn't scale to doing this for every single shape