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Zhang-Shasha tree distance algorithm

A Java implementation of Zhang-Shasha algorithm for ordered tree distance calculation. Calculates a series of transformations required to transform one tree into another. Every transformation has an associated cost. The sum of costs of all transformations is minimal - the tree distance.

For further information see paper by K. Zhang et al.: http://grantjenks.com/wiki/_media/ideas/simple_fast_algorithms_for_the_editing_distance_between_tree_and_related_problems.pdf

Or the lecture slides by Nikolaus Augsten: http://www.inf.unibz.it/dis/teaching/ATA/ata6-handout-1x1.pdf http://www.inf.unibz.it/dis/teaching/ATA/ata7-handout-1x1.pdf

Usage

The usage depends on the desired result. If you only want to retrieve the tree distance between two trees, then your tree node object should implement TreeNode interface. For example:

class MyTreeNode implements TreeNode {

    private String label;
    
    private List<MyTreeNode> children;
    
    private MyTreeNode parent;
    
    public MyTreeNode(String label) {
        this.label = label;
    }
    
    @Override
    public List<? extends TreeNode> getChildren() {
        return this.children;
    }    
    
    @Override
    public TreeNode getParent() {
        return this.parent;
    }
    
    @Override
    public int getTransformationCost(TreeOperation operation, TreeNode other) {
        switch (operation) {
            case OP_DELETE_NODE:
                return 1;

            case OP_INSERT_NODE:
                return 1;

            default:
                return this.label.equals(((MyTreeNode) other).label) ? 0 : 1;
        }
    }

}

Afterwards a call to

TreeNode t1 = ...
TreeNode t2 = ...
int dist = TreeDistance.treeDistanceZhangShasha(t1, t2);

will return the tree distance between t1 and t2.

If you want to actually transform one tree into another, then your tree node object should implement the EditableTreeNode interface:

class MyTreeNode implements EditableTreeNode {

    private String label;
    
    private List<MyTreeNode> children;
    
    private MyTreeNode parent;

    ...
    
    @Override
    public TreeNode cloneNode() {
        return new MyTreeNode(this.label);
    }    
    
    @Override
    public int positionOfChild(TreeNode child) {
        for (int i = 0; i < this.children.size(); i++) {
            if (this.children.get(i) == child)
                return i;
        }

        return -1;
    }   
    
    @Override
    public void setParent(TreeNode newParent) {
        this.parent = (MyTreeNode) newParent;
    }    
    
    @Override
    public void addChildAt(TreeNode child, int position) {
        this.children.add(position, (MyTreeNode) child);
    }  
    
    @Override
    public void renameNodeTo(TreeNode other) {
        this.label = ((MyTreeNode) other).label;
    }    
    
    @Override
    public void deleteChild(TreeNode child) {
        this.children.remove(child);
    }    
}

Afterwards a list of TreeTransformation objects can be obtained and used to transform the tree in-place:

EditableTreeNode t1 = ...
EditableTreeNode t2 = ...
List<TreeTransformation> tr = TreeDistance.treeDistanceZhangShasha(t1, t2);

t1 = TreeDistance.transformTree(t1, tr); // t1 is now equal to t2

Note: all tree operations are based on memory references. If your tree node object implements equals() and/or hashCode() methods, make sure that deleteChild(TreeNode child) method removes children by reference.

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