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Blink1Pattern.m
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Blink1Pattern.m
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//
// Pattern.m
// Blink1Control
//
// Created by Tod E. Kurt on 10/10/12.
// Copyright (c) 2012 ThingM. All rights reserved.
//
#import "Blink1Pattern.h"
@implementation Blink1Pattern
@synthesize name;
@synthesize colors;
@synthesize times;
@synthesize repeats;
@synthesize playpos;
@synthesize playcount;
@synthesize playing;
@synthesize mode;
@synthesize blink1;
// parse color pattern text format
//
- (Boolean) setupFromPatternString:(NSString*)patternstr
{
NSArray* parts = [patternstr componentsSeparatedByString:@","];
repeats = [[parts objectAtIndex:0] intValue];
playpos = 0;
playcount = 0;
colors = [NSMutableArray array];
times = [NSMutableArray array];
playing = false;
int len2x = (int)[parts count] - 1;
if( (len2x % 2) == 0 ) { // even number, so good
for( int i=0; i<len2x; i+=2 ) {
NSString* colorstr = [parts objectAtIndex:1+i+0];
NSString* timestr = [parts objectAtIndex:1+i+1];
NSColor* color = [Blink1 colorFromHexRGB:colorstr];
NSNumber* secs = [NSNumber numberWithFloat:[timestr floatValue]];
if( color == nil ) color = [Blink1 colorFromInt:0]; // default to black
[colors addObject: color];
[times addObject: secs];
}
}
else {
return false;
}
return true;
}
//
// patternstr format "name,repeats,color1,color1time,color2,c2time,..."
//
- (id)initWithPatternString:(NSString *)patternstr name:(NSString*)namestr
{
self = [super init];
name = [NSString stringWithString:namestr];
if( ![self setupFromPatternString:patternstr] ) {
self = nil;
}
return self;
}
//
- (void) play
{
NSTimeInterval nextTime = [[times objectAtIndex:playpos] doubleValue];
NSColor* color = [colors objectAtIndex:playpos];
playpos = 0;
playcount = 0;
playing = true;
DLog(@"%@ play p:%d c:%d %@ nextTime:%f",name,playpos,playcount,[Blink1 hexStringFromColor:color],nextTime);
float fadeTime = nextTime/2; // FIXME: time between colors != time to fade
[blink1 fadeToRGB:color atTime:fadeTime];
// schedule for next color
timer = [NSTimer timerWithTimeInterval:nextTime target:self selector:@selector(update) userInfo:nil repeats:NO];
[[NSRunLoop mainRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
}
//
- (void) stop
{
DLog(@"stop! %@",name);
//[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(update) object:nil];
//[[NSRunLoop mainRunLoop] cancelPerformSelector:@selector(update) target:self argument:nil];
playing = false;
}
// called by the player periodically
- (void) update
{
if( !playing ) return;
Boolean scheduleNext = true;
playpos++;
if( playpos == [times count] ) {
playpos = 0;
if( repeats != 0 ) { // infinite
playcount++;
if( playcount == repeats ) {
scheduleNext = false;
}
}
}
if( scheduleNext ) {
NSTimeInterval nextTime = [[times objectAtIndex:playpos] doubleValue];
NSColor* color = [colors objectAtIndex:playpos];
DLog(@"%@ updt p:%d c:%d %@ nextTime:%f",name,playpos,playcount,[Blink1 hexStringFromColor:color],nextTime);
[blink1 fadeToRGB:color atTime:nextTime/2];
timer = [NSTimer timerWithTimeInterval:nextTime target:self selector:@selector(update) userInfo:nil repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
} else {
playing = false;
}
}
// render pattern back to a string format
- (NSString*)patternString
{
NSMutableArray* pattern = [NSMutableArray array];
[pattern addObject:[NSNumber numberWithInt:repeats]];
for( int i=0; i< [colors count]; i++) {
[pattern addObject:[Blink1 hexStringFromColor:[colors objectAtIndex:i]]];
[pattern addObject:[[times objectAtIndex:i] stringValue]];
}
NSString* patternstr = [pattern componentsJoinedByString:@","];
return patternstr;
}
// objective-c's "toString"
- (NSString*) description
{
return [NSString stringWithFormat:
@"Blink1Pattern: name=%@, repeats=%d playpos=%d, playcount=%d",
name,repeats,playpos,playcount];
}
// used by SBJson
- (NSDictionary*) proxyForJson
{
NSColor* playedcolr = (playing) ? [colors objectAtIndex: playpos] : nil;
return [NSDictionary dictionaryWithObjectsAndKeys:
self.name, @"name",
[self patternString], @"pattern",
[NSNumber numberWithBool:playing], @"playing",
[NSNumber numberWithInt:playpos], @"playpos",
[NSNumber numberWithInt:playcount], @"playcount",
[NSNumber numberWithInt:repeats], @"repeats",
[Blink1 hexStringFromColor:playedcolr], @"playedColor",
nil];
}
// for use with NSUserDefaults
- (void) encodeWithCoder:(NSCoder *)encoder
{
//Encode properties, other class variables, etc
[encoder encodeObject:self.name forKey:@"name"];
[encoder encodeObject:[self patternString] forKey:@"pattern"];
}
// for use with NSUserDefaults
- (id) initWithCoder:(NSCoder *)decoder
{
if((self = [super init])) {
//decode properties, other class vars
self.name = [decoder decodeObjectForKey:@"name"];
NSString* patternstr = [decoder decodeObjectForKey:@"pattern"];
[self setupFromPatternString:patternstr]; // note: discards return val
}
return self;
}
@end