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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Runtime.InteropServices; | ||
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||
namespace Blink1Lib | ||
{ | ||
public class Blink1 | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
} | ||
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/// <summary> | ||
/// Library for communicating with blink(1) USB RGB LEDs. | ||
/// On instantiation, enumerates the USB and records any plugged in blink(1) devices. | ||
/// </summary> | ||
public Blink1() | ||
{ | ||
enumerate(); | ||
} | ||
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/// <summary> | ||
/// Open blink(1) device for use. If multiple blink(1)s, opens the first device. | ||
/// </summary> | ||
/// <returns>true if device was opened, false if no device available.</returns> | ||
public Boolean open() | ||
{ | ||
dev = blink1_open(); | ||
if (dev == null) return false; | ||
return true; | ||
} | ||
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/// <summary> | ||
/// Open a particular blink(1) device, if there are several | ||
/// </summary> | ||
/// <param name="i">integer id (0,1,2...) of device to open</param> | ||
/// <returns>true if device was opened, false otherwise</returns> | ||
public Boolean openById(int i) | ||
{ | ||
dev = blink1_openById(i); | ||
if (dev == null) return false; | ||
return true; | ||
} | ||
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/// <summary> | ||
/// Close an open blink(1) device. | ||
/// </summary> | ||
public void close() | ||
{ | ||
blink1_close(dev); | ||
} | ||
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/// <summary> | ||
/// Set blink(1) to RGB color immediately. | ||
/// </summary> | ||
/// <param name="r">red component</param> | ||
/// <param name="g">green component</param> | ||
/// <param name="b">blue component</param> | ||
public void setRGB(int r, int g, int b) | ||
{ | ||
blink1_setRGB(dev, r, g, b); | ||
} | ||
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/// <summary> | ||
/// Fade to an RGB color over a period of milliseconds. | ||
/// </summary> | ||
/// <param name="millis">milliseconds fade time</param> | ||
/// <param name="r">red component</param> | ||
/// <param name="g">green component</param> | ||
/// <param name="b">blue component</param> | ||
public void fadeToRGB(int millis, int r, int g, int b) | ||
{ | ||
blink1_fadeToRGB(dev, millis, r, g, b); | ||
} | ||
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/// <summary> | ||
/// FIXME: make more like Blink1.m enumerate | ||
/// </summary> | ||
/// <returns></returns> | ||
public int enumerate() | ||
{ | ||
return blink1_enumerate(); | ||
} | ||
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public string getCachedSerial(int i) | ||
{ | ||
//Marshal.PtrToStringAuto | ||
IntPtr wcstr = blink1_getCachedSerial(i); | ||
string result = Marshal.PtrToStringAuto(wcstr); | ||
return result; | ||
} | ||
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// see: http://msdn.microsoft.com/en-us/magazine/cc164123.aspx#S7 | ||
private const string DllName = "blink1-lib.dll"; | ||
private System.IntPtr dev; | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern System.IntPtr blink1_open(); | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern System.IntPtr blink1_openById(int i); | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern void blink1_close( System.IntPtr dev ); | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern System.IntPtr blink1_setRGB(System.IntPtr dev, int r, int g, int b); | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern System.IntPtr blink1_fadeToRGB(System.IntPtr dev, int millis, int r, int g, int b); | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern int blink1_enumerate(); | ||
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[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] | ||
public static extern IntPtr blink1_getCachedSerial(int i); | ||
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} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Blink1</RootNamespace> | ||
<AssemblyName>Blink1</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Blink1.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="blink1-lib.dll"> | ||
<CopyToOutputDirectory>Always</CopyToOutputDirectory> | ||
</Content> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Blink1")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("Microsoft")] | ||
[assembly: AssemblyProduct("Blink1")] | ||
[assembly: AssemblyCopyright("Copyright © Microsoft 2012")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("b714d0d3-f611-4ee9-8c75-c5adf344dd40")] | ||
|
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Express 2012 for Windows Desktop | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blink1LibDemo", "Blink1LibDemo\Blink1LibDemo.csproj", "{F47758A5-F3F8-4B24-AD5A-333E30E5D249}" | ||
ProjectSection(ProjectDependencies) = postProject | ||
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F} = {4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F} | ||
EndProjectSection | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blink1Lib", "Blink1Lib\Blink1Lib.csproj", "{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{F47758A5-F3F8-4B24-AD5A-333E30E5D249}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{F47758A5-F3F8-4B24-AD5A-333E30E5D249}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{F47758A5-F3F8-4B24-AD5A-333E30E5D249}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{F47758A5-F3F8-4B24-AD5A-333E30E5D249}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> | ||
</startup> | ||
</configuration> |
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@@ -0,0 +1,67 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{F47758A5-F3F8-4B24-AD5A-333E30E5D249}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Blink1LibDemo</RootNamespace> | ||
<AssemblyName>Blink1LibDemo</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<WCFMetadata Include="Service References\" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Blink1Lib\Blink1Lib.csproj"> | ||
<Project>{4fe2ae76-ba05-44bc-a04e-5caf5d7a7d2f}</Project> | ||
<Name>Blink1Lib</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Threading; | ||
|
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using Blink1Lib; | ||
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namespace Blink1LibDemo | ||
{ | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
Console.WriteLine("------------Blink1LibDemo Begin-------------"); | ||
Blink1 blink1 = new Blink1(); | ||
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int count = blink1.enumerate(); | ||
Console.WriteLine("detected " + count + " blink(1 devices"); | ||
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if (count != 0) | ||
{ | ||
string serialnum = blink1.getCachedSerial(0); | ||
Console.WriteLine("blink(1) serial number: " + serialnum); | ||
} | ||
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blink1.open(); | ||
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Console.WriteLine("setting white"); | ||
blink1.setRGB(255, 255, 255); | ||
Thread.Sleep(1000); | ||
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Console.WriteLine("fading cyan"); | ||
blink1.fadeToRGB(500, 0, 255, 255); | ||
Thread.Sleep(1000); | ||
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Console.WriteLine("fading red"); | ||
blink1.fadeToRGB(500, 255, 0, 0); | ||
Thread.Sleep(1000); | ||
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Console.WriteLine("fading black"); | ||
blink1.fadeToRGB(1000, 0, 0, 0); | ||
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Console.WriteLine("------------Blink1LibDemo End --------------"); | ||
Thread.Sleep(3000); | ||
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} | ||
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} | ||
} |
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