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Eventhus

CQRS/ES toolkit for Go.

CQRS stands for Command Query Responsibility Segregation. It's a pattern that I first heard described by Greg Young. At its heart is the notion that you can use a different model to update information than the model you use to read information.

The mainstream approach people use for interacting with an information system is to treat it as a CRUD datastore. By this I mean that we have mental model of some record structure where we can create new records, read records, update existing records, and delete records when we're done with them. In the simplest case, our interactions are all about storing and retrieving these records.

Event Sourcing ensure that every change to the state of an application is captured in an event object, and that these event objects are themselves stored in the sequence they were applied for the same lifetime as the application state itself.

Examples

bank account shows a full example with deposits and withdrawls

Usage

There are 3 basic units of work event, command and aggregate

Command

A command describe an action that should be performed, it's always named in the imperative tense such as PerformDeposit CreateAccount

Let’s start with some code:

import "github.com/mishudark/eventhus"

//PerformDeposit to an account
type PerformDeposit struct {
	eventhus.BaseCommand
	Amount int
}

At the beginning we create the PerformDeposit command, it contains an anonymous struct field of type eventhus.BaseCommand. This means PerformDeposit automatically acquires all the methods of eventhus.BaseCommand.

Also you can define custom fields, in this case Amount contains quantity to being depositen in an account.

Event

An event is the notification that some happend in the past, you can view an event as the representation of reaction of a command after being executed. All events should be represented as verbs in the past tense such as CustomerRelocated, CargoShipped or InventoryLossageRecorded

//DepositPerformed event
type DepositPerformed struct {
	Amount int
}

We create the DepositPerformed event, it's a pure go struct, and it's the past equivalent to the previous command PerformDeposit

Aggregate

The aggregate is a logical boundary for things that can change in a business transaction of a given context. In the eventhus context, it simple process the commands and produce events.

Show me the code!

import "github.com/mishudark/eventhus"

//Account of bank
type Account struct {
	eventhus.BaseAggregate
	Owner   string
	Balance int
}

We create the Account aggregate, it contains an anonymous struct field of type eventhus.BaseAggregate. This means Account automatically acquires all the methods of eventhus.BaseAggregate.

Additionally Account has the fields Balance and Owner that represents the basic info of this context

Now that we have our aggregate, we need to process the PerformDeposit command that we created earlier

//HandleCommand create events and validate based on such command
func (a *Account) HandleCommand(command eventhus.Command) error {
	event := eventhus.Event{
		AggregateID:   a.ID,
		AggregateType: "Account",
	}

	switch c := command.(type) {
	case CreateAccount:
		event.AggregateID = c.AggregateID
		event.Data = &AccountCreated{c.Owner}

	case PerformDeposit:
		event.Data = &DepositPerformed{
			c.Amount,
		}
	}

	a.BaseAggregate.ApplyChangeHelper(a, event, true)
	return nil
}

First, we create an event with the basic info AggregateID as an identifier and AggregateType with the same name as our aggregate. Next, we use a switch to determine the type of the command and produce and event as a consecuence.

Finally, the event should be applied to our aggregate, we use the helper BaseAggregate.ApplyChangeHelper with the params aggregate, event and the last argument set to true that means, it should be stored and published via event store and event publisher

Note: eventhus.BaseAggregate has some helper methods to make our life easier, we use HandleCommand to process a command and produce the respective event

The last step in the aggregate journey is apply the events to our aggregate

//ApplyChange to account
func (a *Account) ApplyChange(event eventhus.Event) {
	switch e := event.Data.(type) {
	case *AccountCreated:
		a.Owner = e.Owner
		a.ID = event.AggregateID
	case *DepositPerformed:
		a.Balance += e.Amount
	}
}

Also we use a switch-case format to determine the type of the event (note that events are pointers), and apply the respective changes

Note: The aggregate is never save in it's current state, instead is stored as a series of events that can recreate the aggregate in it's last state.

Save events, publish it and recreate an aggregate from event store is made by Eventhus out of the box

Config

Eventhus needs to be configured to manage events, commands and to knows where to store and publish events

Event Store

Currently it has support for MongoDB, Rethinkdb is in the scope to be add

import "github.com/mishudark/eventhus/config"
...

config.Mongo("localhost", 27017, "bank") // event store

we create an eventstore with config.Mongo, it accepts host, port and table as arguments

Event Publisher

RabbitMQ and Nats.io are supported

import 	"github.com/mishudark/eventhus/config"
...

config.Nats("nats://ruser:T0pS3cr3t@localhost:4222", false) // event bus

we create an eventbus with config.Nats, it accepts url data config and useSSL as arguments

Put all the wires together

Now that we have all the pieces, we can register our events, commands and aggregates, see all the code in the next example

import (
	"github.com/mishudark/eventhus"
	"github.com/mishudark/eventhus/commandhandler/basic"
	"github.com/mishudark/eventhus/config"
	"github.com/mishudark/eventhus/examples/bank"
)

func getConfig() (eventhus.CommandBus, error) {
	// register events
	reg := eventhus.NewEventRegister()
	reg.Set(bank.AccountCreated{})
	reg.Set(bank.DepositPerformed{})
	reg.Set(bank.WithdrawalPerformed{})

    	// wire all parts together
	return config.NewClient(
		config.Mongo("localhost", 27017, "bank"),                    // event store
		config.Nats("nats://ruser:T0pS3cr3t@localhost:4222", false), // event bus
		config.AsyncCommandBus(30),                                  // command bus
		config.WireCommands(
			&bank.Account{},          // aggregate
			basic.NewCommandHandler,  // command handler
			"bank",                   // event store bucket
			"account",                // event store subset
			bank.CreateAccount{},     // command
			bank.PerformDeposit{},    // command
			bank.PerformWithdrawal{}, // command
		),
	)
}

Then now you are ready to process commands

uuid, _ := utils.UUID()

//1) Create an account
var account bank.CreateAccount
account.AggregateID = uuid
account.Owner = "mishudark"

commandBus.HandleCommand(account)

First we generate a new UUID this is because is a new account and we need a unique identifier, after we created the basic structure of our CreateAccount command, then we only need to send it using the commandbus created in our config

Event consumer

You should listen your eventbus, the format of the event allways is the same, only data key change in function of your event struct

{
	"id": "0000XSNJG0SB2WDBTATBYEC51P",
	"aggregate_id": "0000XSNJG0N0ZVS3YXM4D7ZZ9Z",
	"aggregate_type": "Account",
	"version": 1,
	"type": "AccountCreated",
	"data": {
		"owner": "mishudark"
	}
}

Prior Art

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